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MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…

Sorry For MTBS' Snail's Pace - All Fixed! Need Input Too!

Slurm!

Some quick updates for everyone.  We apologize for MTBS being super slow the past few days.  We found the problem and (hopefully) fixed it!

We are also putting some ideas together for the next phase of GameGrade3D development, and we have a few questions that need answering.  It's important that all questions are answered, or the input shared won't be helpful.
  1. Which 3D software solution are you using (DDD, iZ3D, Nvidia).
  2. Based on what you have read in the forums and experienced yourself, is there a relationship between the choice of hardware and the 3D bugs or visual anomalies that you experience?  For example, if you are running a game on an Nvidia GPU, will the same bugs occur on an AMD GPU?  Or will the bugs come and go if you are using different GPUs from the same brand (e.g. Nvidia GeForce 3D Vision users getting different results with different GPU types)?
  3. If possible, can you differentiate the types of bugs that are hardware dependent, and the bugs that are not hardware dependent?

We are toying with some ideas, so please comment below!