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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

BUMMER! Utility Doesn't Work!

Battlefield 3 Convergence Utility

While the utility listed here is still a good find, the configuration adjustment doesn't actually do what we think it's supposed to do.  The "convergence" tweak is actually the adjustment for the game's separation levels, and there was clearly a snafu when DICE chose their stereoscopic 3D terminology in the config file.

Credit to 3DVision-Blog for spotting this!  We were very disappointed with our first run of Battlefield 3 in stereoscopic 3D because it had a depth-only experience, and seemed to be drab compared to what we grew to expect from its predecessor Battlefield Bad Company 2.  The good news is that there are indeed convergence controls hidden in the config file, but it's a pain to configure.

This utility provides a more convenient way of adjusting the convergence and getting the stereoscopic 3D experience you want.  Give it a try, and share your results in our forum.

GameGrade3D

One of our members has reported that some of his GameGrade3D submissions have gone missing, and we are trying to determine if this was caused by a bug, or a simple mishap with database editing.  We've only heard about this from one member so far, but if you are also experiencing this, please let us know in the GameGrade3D forums so we can trace down the problem.  It's helpful if you could tell us when you notice your submission had gone missing, and what you had been doing in GameGrade3D at the time.  It's also helpful to tell us when you last accessed GG3D.

Yes...we are still hard at work on MTBS' 2011 3D Buying Guide.  We are just getting everything edited, and hope to have it up within the next few hours.  A lot of work went into it, and we hope you like the way it turns out.