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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

BUMMER! Utility Doesn't Work!

Battlefield 3 Convergence Utility

While the utility listed here is still a good find, the configuration adjustment doesn't actually do what we think it's supposed to do.  The "convergence" tweak is actually the adjustment for the game's separation levels, and there was clearly a snafu when DICE chose their stereoscopic 3D terminology in the config file.

Credit to 3DVision-Blog for spotting this!  We were very disappointed with our first run of Battlefield 3 in stereoscopic 3D because it had a depth-only experience, and seemed to be drab compared to what we grew to expect from its predecessor Battlefield Bad Company 2.  The good news is that there are indeed convergence controls hidden in the config file, but it's a pain to configure.

This utility provides a more convenient way of adjusting the convergence and getting the stereoscopic 3D experience you want.  Give it a try, and share your results in our forum.

GameGrade3D

One of our members has reported that some of his GameGrade3D submissions have gone missing, and we are trying to determine if this was caused by a bug, or a simple mishap with database editing.  We've only heard about this from one member so far, but if you are also experiencing this, please let us know in the GameGrade3D forums so we can trace down the problem.  It's helpful if you could tell us when you notice your submission had gone missing, and what you had been doing in GameGrade3D at the time.  It's also helpful to tell us when you last accessed GG3D.

Yes...we are still hard at work on MTBS' 2011 3D Buying Guide.  We are just getting everything edited, and hope to have it up within the next few hours.  A lot of work went into it, and we hope you like the way it turns out.