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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
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MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

BUMMER! Utility Doesn't Work!

Battlefield 3 Convergence Utility

While the utility listed here is still a good find, the configuration adjustment doesn't actually do what we think it's supposed to do.  The "convergence" tweak is actually the adjustment for the game's separation levels, and there was clearly a snafu when DICE chose their stereoscopic 3D terminology in the config file.

Credit to 3DVision-Blog for spotting this!  We were very disappointed with our first run of Battlefield 3 in stereoscopic 3D because it had a depth-only experience, and seemed to be drab compared to what we grew to expect from its predecessor Battlefield Bad Company 2.  The good news is that there are indeed convergence controls hidden in the config file, but it's a pain to configure.

This utility provides a more convenient way of adjusting the convergence and getting the stereoscopic 3D experience you want.  Give it a try, and share your results in our forum.

GameGrade3D

One of our members has reported that some of his GameGrade3D submissions have gone missing, and we are trying to determine if this was caused by a bug, or a simple mishap with database editing.  We've only heard about this from one member so far, but if you are also experiencing this, please let us know in the GameGrade3D forums so we can trace down the problem.  It's helpful if you could tell us when you notice your submission had gone missing, and what you had been doing in GameGrade3D at the time.  It's also helpful to tell us when you last accessed GG3D.

Yes...we are still hard at work on MTBS' 2011 3D Buying Guide.  We are just getting everything edited, and hope to have it up within the next few hours.  A lot of work went into it, and we hope you like the way it turns out.