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MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ

Nintendo 3DS Rumors, Good or Bad?

Nintendo 3DS

It's is very rare for MTBS to comment on rumors because they are usually untrue or go unfounded.  However, this story caught our eye about the Nintendo 3DS.  The word is that the Nintendo 3DS has a secret processor that hasn't been fully used yet, and game developers will have an additional 25% of processing power available for S-3D game development.

That in itself isn't very surprising - we've seen this before in the PC market where GPUs are released, and future versions are the same tech with extra features that have been revealed and unlocked.

What is concerning is that its also rumored that Nintendo has found a more efficient way of putting out stereoscopic 3D content that puts far less strain on the CPU.  Let's all pray to the stereo gods that this isn't another 2D+Depth implementation because this would seriously undermine what makes the Nintendo 3DS a unique piece of gaming equipment.

For those unfamiliar, 2D+Depth is a popular technique used by some console game developers (e.g. Crytek, Epic Games) that puts out pseudo 3D images based on a single camera view.  It works and is easy to implement because the source data is the depth buffer that is already there, and the performance is very close to what you would get with a traditional 2D game.  Unfortunately, 2D+Depth loses a lot of what makes S-3D gaming interesting, and we think this would be an unnecessary and harmful move for Nintendo.

That said, Nintendo may have indeed found a more efficient ways of putting out true stereoscopic 3D images - we'll have to wait and see.  Rumors are rumors!