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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
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MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
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MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
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MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
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MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

X-Summit & Digifest Pics, GameGrade3D Bug Fixes!

L-R: Mina Tawadrous, Brodie Stanfield, Dr. Bill Kapralos, Neil Schneider, Shane Parfitt at X-Summit

Good news on all fronts.  First, last week's X-Summit and Toronto Digifest were both very successful.  On both days, we had exhibits featuring PC and console gaming in stereoscopic 3D.  For X-Summit, we featured AMD, Nvidia, and Sony solutions running on shutterglasses and polarized displays.

Dr. Bill Kapralos, Discussing iGO3D at X-Summit

We'd like to thank UOIT students Mina Tawadrous, Brodie Stanfield, and Chris Zerebecki for their help in making X-Summit a great 3D event.  We'd also like to thank  Dr. Bill Kapralos for his presentation about the iGO3D initiative, and Shane Parfitt who shared details about 3D gaming on PC.

Digifest was also a lot of fun, and special thanks go out to the George Brown students that helped make the exhibit possible.

GameGrade3D

The other bit of good news is we fixed the editing bug with GameGrade3D!  The editing functionality had a bug where certain options would be checked when they weren't originally selected.  What was the cause of the problem, you ask?

COOKIES!!!!!

COOKIES!  MMM - mmmm- MMMM....COOKIES!  All fixed.  More functionality is still being added, so please continue to report bugs in the GameGrade3D forums.