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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

X-Summit & Digifest Pics, GameGrade3D Bug Fixes!

L-R: Mina Tawadrous, Brodie Stanfield, Dr. Bill Kapralos, Neil Schneider, Shane Parfitt at X-Summit

Good news on all fronts.  First, last week's X-Summit and Toronto Digifest were both very successful.  On both days, we had exhibits featuring PC and console gaming in stereoscopic 3D.  For X-Summit, we featured AMD, Nvidia, and Sony solutions running on shutterglasses and polarized displays.

Dr. Bill Kapralos, Discussing iGO3D at X-Summit

We'd like to thank UOIT students Mina Tawadrous, Brodie Stanfield, and Chris Zerebecki for their help in making X-Summit a great 3D event.  We'd also like to thank  Dr. Bill Kapralos for his presentation about the iGO3D initiative, and Shane Parfitt who shared details about 3D gaming on PC.

Digifest was also a lot of fun, and special thanks go out to the George Brown students that helped make the exhibit possible.

GameGrade3D

The other bit of good news is we fixed the editing bug with GameGrade3D!  The editing functionality had a bug where certain options would be checked when they weren't originally selected.  What was the cause of the problem, you ask?

COOKIES!!!!!

COOKIES!  MMM - mmmm- MMMM....COOKIES!  All fixed.  More functionality is still being added, so please continue to report bugs in the GameGrade3D forums.