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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

Deus-Ex Human Revolution Patch

Deus-Ex Human Revolution

Great news for Deus-Ex Human Revolution fans!  Originally plagued with a pseudo 3D experience, it has since been patched to properly support stereoscopic 3D on AMD HD3D and Nvidia GeForce 3D Vision solutions.  We haven't tested the update yet, as we are expecting some new display hardware and technologies to test on to arrive shortly.

Updates in the patch include:
  • A fix for some players that get stuck on an infinity loading screen in Detroit.
  • Fixes for some issues that caused crashes for players using specific firewall or proxy software.
  • Additional improvements to counter stuttering in the game.
  • Support for Eyefinity in combination with 3D when using interleaved stereoscopic monitors.
  • Support for additional brands of stereoscopic interleaved monitors when using AMD graphics hardware.
  • Support for Nvidia 3DVision.
  • Support for Nvidia Surround, also in combination with 3DVision.
  • Improved control over the stereo-3D display in the game (3D strength, Stereo 3D Plane).
  • Various performance improvements.
  • Fix for ‘moire’ issues seen on billboards in DX11 mode.
  • Some changes to try to counter specific driver issues causing crashes in DX11 mode.
This is a great opportunity for fellow gamers to share their results in GameGrade3D.  Let's see if there are differences between implementations!