Search

MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…

Deus-Ex Human Revolution Patch

Deus-Ex Human Revolution

Great news for Deus-Ex Human Revolution fans!  Originally plagued with a pseudo 3D experience, it has since been patched to properly support stereoscopic 3D on AMD HD3D and Nvidia GeForce 3D Vision solutions.  We haven't tested the update yet, as we are expecting some new display hardware and technologies to test on to arrive shortly.

Updates in the patch include:
  • A fix for some players that get stuck on an infinity loading screen in Detroit.
  • Fixes for some issues that caused crashes for players using specific firewall or proxy software.
  • Additional improvements to counter stuttering in the game.
  • Support for Eyefinity in combination with 3D when using interleaved stereoscopic monitors.
  • Support for additional brands of stereoscopic interleaved monitors when using AMD graphics hardware.
  • Support for Nvidia 3DVision.
  • Support for Nvidia Surround, also in combination with 3DVision.
  • Improved control over the stereo-3D display in the game (3D strength, Stereo 3D Plane).
  • Various performance improvements.
  • Fix for ‘moire’ issues seen on billboards in DX11 mode.
  • Some changes to try to counter specific driver issues causing crashes in DX11 mode.
This is a great opportunity for fellow gamers to share their results in GameGrade3D.  Let's see if there are differences between implementations!