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MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…
MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D

Deus-Ex Human Revolution Patch

Deus-Ex Human Revolution

Great news for Deus-Ex Human Revolution fans!  Originally plagued with a pseudo 3D experience, it has since been patched to properly support stereoscopic 3D on AMD HD3D and Nvidia GeForce 3D Vision solutions.  We haven't tested the update yet, as we are expecting some new display hardware and technologies to test on to arrive shortly.

Updates in the patch include:
  • A fix for some players that get stuck on an infinity loading screen in Detroit.
  • Fixes for some issues that caused crashes for players using specific firewall or proxy software.
  • Additional improvements to counter stuttering in the game.
  • Support for Eyefinity in combination with 3D when using interleaved stereoscopic monitors.
  • Support for additional brands of stereoscopic interleaved monitors when using AMD graphics hardware.
  • Support for Nvidia 3DVision.
  • Support for Nvidia Surround, also in combination with 3DVision.
  • Improved control over the stereo-3D display in the game (3D strength, Stereo 3D Plane).
  • Various performance improvements.
  • Fix for ‘moire’ issues seen on billboards in DX11 mode.
  • Some changes to try to counter specific driver issues causing crashes in DX11 mode.
This is a great opportunity for fellow gamers to share their results in GameGrade3D.  Let's see if there are differences between implementations!