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MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…

GameGrade3D Beta Starts Monday!

Boy has it been dead quiet at MTBS!  You’d think we just vanished off the face of the earth, right?  WRONG!

GameGrade3D

The MTBS team has been working very hard on a new service called GameGrade3D.  What started as a proof-of-concept called MTBS’ 3D Game Analyzer has been transformed into a full featured online database of video games and stereoscopic 3D compatibility.  The best part is this database is 100% driven by gamer submissions – the most important judges of 3D compliance and 3D compatibility.

Native 3D

In addition to meeting the needs of DDD, iZ3D, and Nvidia GeForce 3D Vision users, GameGrade3D also recognizes native stereoscopic 3D support – including AMD HD3D, side by side modes, interlaced, and more.   The certification algorithm has also been revamped, and we think we have come up with a system that acknowledges great 3D, and tells gamers everything they need to know about a game’s visual flexibility and what is needed to make things work.

The public beta will begin on Monday, and we look forward to more of your input and ideas in driving this forward.