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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
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MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
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MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Dolby at Toronto Film Festival

Last night, MTBS had the chance to check out another Dolby Surrounded event just prior to the launch of the Toronto Film Festival.  This was a much smaller gathering than what was held in San Francisco earlier this summer, but it also featured some discussion about 3D cinema and 7.1 surround.

L-R Steve Pond (TheWrap), Matthew Ladarola (Samsara), Benoit Forte (NFB), Doug Delaney (New Hat), Stuart Bowling (Dolby Laboratories)

However, it's the stories that happened off-stage that drew the most interest.  For example, similar to RealD, Sensio, TDVision Corp, and several others - Dolby also has a 1080P 3D broadcasting mechanism to achieve full resolution without using extra bandwidth by cable and broadcasting companies.  In the case of Dolby, they are looking to be part of the MPEG standard to accomplish their goal.

For those unfamiliar, current 3D broadcasts are done in a side by side format that reduces the resolution by half - even more so for interlaced polarized solutions.  This is  a major problem because broadcasters and cable operators don't want to reserve extra bandwidth for 3D broadcasts and would rather use it for more channels and more content.  This is why standardizing a codec like that from Dolby, Sensio, RealD, and others could make a big difference in image quality for 3D consumers.

Share your thoughts!  Do you see a 3D encoding standard arriving anytime soon?  Who will come out the winner and why?