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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

148 Million 3D Mobile Devices by 2015!

LG Thrill 4G

We aren't sure if this is really "research", or if it is more of an educated guess, but In-Stat is predicting that 148 million mobile devices will have stereoscopic 3D support by 2015.  Is that such a crazy number?  MTBS says it's very realistic, and here's why:

First, industry pressures have created a desire for mobile 3D devices.  HTC and LG have competing 3D phones, the Nintendo 3DS earned its share of buzz, and there are even exciting rumours about future iPads and iPhones supporting 3D in one form or another.  Every time someone sneezes, a 3D patent is getting filed somewhere, so clearly the industry is getting entrenched for an impending future in mobile 3D.

Mobile also has a huge advantage when it comes to perpetual adoption.  3D HDTV's are expensive to manufacture, the profit margins are slim, and they are still a tough buying decision for customers.  On the other hand, whether consumers are actively looking for a 3D phone or not, just the power of scale makes it possible for companies like LG and HTC to include phones with two or three year plans at reasonable cost.  Even if they don't make money on the phone itself (which is a big if), there is money to be made in content distribution via their internal stores or content relationships.  Add to this the attractiveness of having a unique class of 3D content that isn't readily available by everyone, and you have a mix for exciting times ahead for the balance sheet.

Of course, numbers alone won't define the success of these 3D mobile products.  Game developers and content makers need to grasp 3D gaming on mobile, and similar to the way they are critical of performance limitations on console, it might be a new can of worms for mobile.  Can mobile 3D solutions adequately put out enough 3D horsepower and not kill the battery life in the process?  Is another standards war brewing?  Will content makers take the necessary interest, or will we just have a lot of 3D displays with nothing to show on them?  Share your thoughts!