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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

148 Million 3D Mobile Devices by 2015!

LG Thrill 4G

We aren't sure if this is really "research", or if it is more of an educated guess, but In-Stat is predicting that 148 million mobile devices will have stereoscopic 3D support by 2015.  Is that such a crazy number?  MTBS says it's very realistic, and here's why:

First, industry pressures have created a desire for mobile 3D devices.  HTC and LG have competing 3D phones, the Nintendo 3DS earned its share of buzz, and there are even exciting rumours about future iPads and iPhones supporting 3D in one form or another.  Every time someone sneezes, a 3D patent is getting filed somewhere, so clearly the industry is getting entrenched for an impending future in mobile 3D.

Mobile also has a huge advantage when it comes to perpetual adoption.  3D HDTV's are expensive to manufacture, the profit margins are slim, and they are still a tough buying decision for customers.  On the other hand, whether consumers are actively looking for a 3D phone or not, just the power of scale makes it possible for companies like LG and HTC to include phones with two or three year plans at reasonable cost.  Even if they don't make money on the phone itself (which is a big if), there is money to be made in content distribution via their internal stores or content relationships.  Add to this the attractiveness of having a unique class of 3D content that isn't readily available by everyone, and you have a mix for exciting times ahead for the balance sheet.

Of course, numbers alone won't define the success of these 3D mobile products.  Game developers and content makers need to grasp 3D gaming on mobile, and similar to the way they are critical of performance limitations on console, it might be a new can of worms for mobile.  Can mobile 3D solutions adequately put out enough 3D horsepower and not kill the battery life in the process?  Is another standards war brewing?  Will content makers take the necessary interest, or will we just have a lot of 3D displays with nothing to show on them?  Share your thoughts!