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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
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MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Batman Arkham City, Gears of War 3, and Nintendo 3DS Updates

Batman Arkham Asylum in 3D

Finally!  Some bright news to share in the 3D world.  First, Batman Arkham City is officially confirmed as having stereoscopic 3D support via Nvidia GeForce 3D Vision drivers and enhanced PhysX effects.  Batman Arkham Asylum was very memorable in 3D, and MTBS is hoping the follow-up is even better.  While there is no official mention of this by EIDOS, Arkham Asylum ran almost equally well on DDD and iZ3D stereoscopic 3D drivers, and we are hopeful the follow-up is a repeat in history.  Arkham City will be out in October.

Gears of War 3

Epic Games has confirmed that XBOX 360 exclusive Gears of War 3 will support stereoscopic 3D gaming as well.  HOWEVER, while this has not been officially stated, MTBS is well aware that the key ingredient in Epic’s 3D sauce on console is the Trioviz SDK.  Trioviz is a 2D+depth technology which means the game isn’t rendered with two distinct camera views, and is instead an extrapolation from one camera combined with depth buffer information.  While it works, the 3D depth and flexibility are likely going to be very limited compared to a true dual camera stereoscopic 3D rendering.  2D+Depth technologies are occasionally used on console because they let game developers render stereoscopic 3D games without turning down eye candy and losing much in the way of performance.

Nintendo 3DS

On the Nintendo 3DS front, their only game to make it to the top 20 titles in sales last week was The Legend of Zelda: Ocarina of Time 3D.  The silver lining is that the 3DS’ recent price drop helped with a 60% increase in game sales.  There is clearly a relationship between content quality and console pricing, so there is some real hope with this.