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MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…

Need Input For M3GA, Harrison Ford News

M3GA Logo

Time flies when you are having fun!  In April, 2010, Meant to be Seen launched MTBS' 3D Game Analyzer.  While DDD, iZ3D, and Nvidia GeForce 3D Vision promote having hundreds of compatible game profiles, there is little to no consistency as to what is considered a quality 3D experience.

MTBS' solution was to create the analyzer.  By having members answer a series of questions, the system populates a database and automatically calculates a certification rating and quality assurance score to determine which games work with which 3D solutions and under what circumstances.  Think of it as a structured Wiki for S-3D gaming without vested interests in specific technologies.

The best part is by having 3D scores determined by fixed rules and expectations, game developers and driver developers can optimize their solution, and know how their software will be rated even before it hits store shelves!  More importantly, games get a qualified library of game settings and recommendations for all three driver developers.

It has admittedly taken a long time to get to the next phase, but here we are (work starts this weekend)!  We don't want to spoil the surprises, but most if not all the recommendations by members will be implemented in the new M3GA service.  More than that, it will be MUCH easier to use, and we have a lot of surprises in store that go well beyond the confines of the original service.

However, we are faced with a new challenge.  The beauty of a system like M3GA is that when there is enough participation, profiles can be voted and ranked depending on complexity, gamer input, and more.  It would be helpful if members could share ideas on how submitted profiles can be dynamically ranked based on member voting or participation, but still maintain game result accuracy.  More than that, check out the service as it exists now, and feel free to share ideas on how to make it better.



Sorry!  No relation to 3D.  Just required viewing for Harrison Ford fans! ;=)