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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Portal 2 iZ3D 1.13RC Discovery (UPDATED)

Portal 2, iZ3D 1.13RC, Default Separation Settings

A few days ago, we released our review of Portal 2 on the DDD, iZ3D, and Nvidia GeForce 3D Vision drivers.  In the review, we noted that we could only get Portal 2 to run on the 1.12 iZ3D drivers and not on their 1.13 release candidate.  As shown above, the problem was that Portal 2 looked like a scrambled mess.

We discovered that the default profile for Portal 2 in iZ3D's 1.13RC drivers sets the separation to maximum - well beyond the scope of something that would be visible on the screen.  When we discovered this and reduced the separation, the game looked presentable again...sort of.

Portal 2, iZ3D 1.13RC, New Anomaly

iZ3D 1.12 Drivers, Portal 2, Anomaly-Free

On closer inspection, there are bugs and anomalies unique to version 1.13RC that are not present in version 1.12.  In particular, the wall displays suffer from having layers of their graphics slide off the screen as the image gets adjusted in 3D.  This should be easy for iZ3D to fix, so we recommend you use the 1.12 driver version with the updated baseprofile.xml file until then.  The baseprofile can be found in the comments section of the review.

Our computer spec includes a GTX580, AMD Phenom 9850, and Windows 7 64 bit.  Vadim Asadov, CTO of iZ3D, would be appreciative if other MTBS members could share their experiences with Portal 2 and the 1.13 stereoscopic 3D drivers.  Please share your specs and screenshots if possible.