Search

MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…
MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D

Portal 2 iZ3D 1.13RC Discovery (UPDATED)

Portal 2, iZ3D 1.13RC, Default Separation Settings

A few days ago, we released our review of Portal 2 on the DDD, iZ3D, and Nvidia GeForce 3D Vision drivers.  In the review, we noted that we could only get Portal 2 to run on the 1.12 iZ3D drivers and not on their 1.13 release candidate.  As shown above, the problem was that Portal 2 looked like a scrambled mess.

We discovered that the default profile for Portal 2 in iZ3D's 1.13RC drivers sets the separation to maximum - well beyond the scope of something that would be visible on the screen.  When we discovered this and reduced the separation, the game looked presentable again...sort of.

Portal 2, iZ3D 1.13RC, New Anomaly

iZ3D 1.12 Drivers, Portal 2, Anomaly-Free

On closer inspection, there are bugs and anomalies unique to version 1.13RC that are not present in version 1.12.  In particular, the wall displays suffer from having layers of their graphics slide off the screen as the image gets adjusted in 3D.  This should be easy for iZ3D to fix, so we recommend you use the 1.12 driver version with the updated baseprofile.xml file until then.  The baseprofile can be found in the comments section of the review.

Our computer spec includes a GTX580, AMD Phenom 9850, and Windows 7 64 bit.  Vadim Asadov, CTO of iZ3D, would be appreciative if other MTBS members could share their experiences with Portal 2 and the 1.13 stereoscopic 3D drivers.  Please share your specs and screenshots if possible.