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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Best of E3 Completed, iZ3D 1.13RC1 Released!

E3 2011

Two announcements today.  First, Kris Roberts has completed his coverage of E3 2011 with a series of exhibitors that feature 3D projection, head mounted displays, 2D/3D conversion, and more!  As a veteran game developer, Kris also shares his opinions about E3 as it is today, and what he would like to see next year.

The second announcement is iZ3D has put out their first release candidate of their 1.13 stereoscopic 3D drivers!  Here are the top fixes:
  • Presets for 15 new games
  • Hotkey OSD feature
  • Adjustable hotkeys for iZ3D Wizard, Hotkey OSD and FPS meter
  • iZ3D Shutter output added
  • Japanese Langauge support added
  • Render shadows in mono checkbox added
  • Swap L&R checkbox removed
  • 120 Hz 3D Devices output now forces 120 Hz on all OS
  • Control Center NET Framework error fixed
  • Witcher 2 crash at startup is fixed
  • No stereo issue for Asian versions of Aion is fixed
  • Crash problem on AMD HD3D output is fixed
  • Dynamic shadows in Dirt 3 are fixed
  • Stereo screenshots from Dirt 3 in DX11 are now displaying correctly
  • Fable 3 interfaces is fixed
iZ3D also shared details of new bugs and problems they discovered with Nvidia GPUs and the latest round of GeForce drivers.  It's unclear if these issues are limited to their new shutter glasses implementation, or if it's right across the board and impacts all Nvidia GPU owners that use iZ3D drivers.  Please share your findings below!