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MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ

Best of E3 Completed, iZ3D 1.13RC1 Released!

E3 2011

Two announcements today.  First, Kris Roberts has completed his coverage of E3 2011 with a series of exhibitors that feature 3D projection, head mounted displays, 2D/3D conversion, and more!  As a veteran game developer, Kris also shares his opinions about E3 as it is today, and what he would like to see next year.

The second announcement is iZ3D has put out their first release candidate of their 1.13 stereoscopic 3D drivers!  Here are the top fixes:
  • Presets for 15 new games
  • Hotkey OSD feature
  • Adjustable hotkeys for iZ3D Wizard, Hotkey OSD and FPS meter
  • iZ3D Shutter output added
  • Japanese Langauge support added
  • Render shadows in mono checkbox added
  • Swap L&R checkbox removed
  • 120 Hz 3D Devices output now forces 120 Hz on all OS
  • Control Center NET Framework error fixed
  • Witcher 2 crash at startup is fixed
  • No stereo issue for Asian versions of Aion is fixed
  • Crash problem on AMD HD3D output is fixed
  • Dynamic shadows in Dirt 3 are fixed
  • Stereo screenshots from Dirt 3 in DX11 are now displaying correctly
  • Fable 3 interfaces is fixed
iZ3D also shared details of new bugs and problems they discovered with Nvidia GPUs and the latest round of GeForce drivers.  It's unclear if these issues are limited to their new shutter glasses implementation, or if it's right across the board and impacts all Nvidia GPU owners that use iZ3D drivers.  Please share your findings below!