MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r…
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MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180…
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MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
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MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

Best of E3 Completed, iZ3D 1.13RC1 Released!

E3 2011

Two announcements today.  First, Kris Roberts has completed his coverage of E3 2011 with a series of exhibitors that feature 3D projection, head mounted displays, 2D/3D conversion, and more!  As a veteran game developer, Kris also shares his opinions about E3 as it is today, and what he would like to see next year.

The second announcement is iZ3D has put out their first release candidate of their 1.13 stereoscopic 3D drivers!  Here are the top fixes:
  • Presets for 15 new games
  • Hotkey OSD feature
  • Adjustable hotkeys for iZ3D Wizard, Hotkey OSD and FPS meter
  • iZ3D Shutter output added
  • Japanese Langauge support added
  • Render shadows in mono checkbox added
  • Swap L&R checkbox removed
  • 120 Hz 3D Devices output now forces 120 Hz on all OS
  • Control Center NET Framework error fixed
  • Witcher 2 crash at startup is fixed
  • No stereo issue for Asian versions of Aion is fixed
  • Crash problem on AMD HD3D output is fixed
  • Dynamic shadows in Dirt 3 are fixed
  • Stereo screenshots from Dirt 3 in DX11 are now displaying correctly
  • Fable 3 interfaces is fixed
iZ3D also shared details of new bugs and problems they discovered with Nvidia GPUs and the latest round of GeForce drivers.  It's unclear if these issues are limited to their new shutter glasses implementation, or if it's right across the board and impacts all Nvidia GPU owners that use iZ3D drivers.  Please share your findings below!