Search

MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

New Revelations about HDMI 1.4a in 3D

While the HDMI 1.4a spec is supposed to support this, current 3D HDTVs and HDMI 1.4 connectors are limited to 1280X720P 60 FPS per eye performance in stereoscopic 3D gaming.  HDMI can go as high as 1080P at 24 FPS per eye, but this is intended for 3D Blu-Ray, and it's not a realistic option for gamers.  The HDMI 1.4a spec should be able to do much more, but the available port chips don't have the processing power to accomplish this.

Silicon Image

That's about to change (special thanks to Fredz for spotting this release)!  Among other things, Silicon Image specializes in creating HDMI port chips, and they are getting set to release a version that can support 1080P in 3D at a full 60 frames per second per eye.

Left to right: Gabriele Collier, Charlene Wan, Steve Venuti from HDMI Licensing

However, the next big question is this: do the HDMI ports have to be updated on the content devices (i.e. Blu-Ray, console, PC, etc.), the 3D displays, or both?  We caught up with Steve Venutti, President of HDMI LLC for the answer...

"Any increase in bandwidth is required on both sides.  It's the one thing that is definitely never possible through firmware - a hardware issue.  A TV can never accept more bandwidth than its receiver chip is capable of.  So, like 3D, you need the capability on both sides in order to get the full 300Mhz 1080p/60 RL experience." - Steve Venutti, President of HDMI LLC

According to Silicon Image's press release, they are still in the "sampling" stage, so it could be some time before we see 3D HDTVs capable of 1080P gaming at 60FPS or more in S-3D mode.  The good news for PC gamers is that they can still get a 1080P experience by using a side by side mode in the driver (where available), and console gamers need not worry because most S-3D games max out at 720P (for now).  This isn't a perfect solution, but it will get us by until those chips make it into the market.