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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

New Revelations about HDMI 1.4a in 3D

While the HDMI 1.4a spec is supposed to support this, current 3D HDTVs and HDMI 1.4 connectors are limited to 1280X720P 60 FPS per eye performance in stereoscopic 3D gaming.  HDMI can go as high as 1080P at 24 FPS per eye, but this is intended for 3D Blu-Ray, and it's not a realistic option for gamers.  The HDMI 1.4a spec should be able to do much more, but the available port chips don't have the processing power to accomplish this.

Silicon Image

That's about to change (special thanks to Fredz for spotting this release)!  Among other things, Silicon Image specializes in creating HDMI port chips, and they are getting set to release a version that can support 1080P in 3D at a full 60 frames per second per eye.

Left to right: Gabriele Collier, Charlene Wan, Steve Venuti from HDMI Licensing

However, the next big question is this: do the HDMI ports have to be updated on the content devices (i.e. Blu-Ray, console, PC, etc.), the 3D displays, or both?  We caught up with Steve Venutti, President of HDMI LLC for the answer...

"Any increase in bandwidth is required on both sides.  It's the one thing that is definitely never possible through firmware - a hardware issue.  A TV can never accept more bandwidth than its receiver chip is capable of.  So, like 3D, you need the capability on both sides in order to get the full 300Mhz 1080p/60 RL experience." - Steve Venutti, President of HDMI LLC

According to Silicon Image's press release, they are still in the "sampling" stage, so it could be some time before we see 3D HDTVs capable of 1080P gaming at 60FPS or more in S-3D mode.  The good news for PC gamers is that they can still get a 1080P experience by using a side by side mode in the driver (where available), and console gamers need not worry because most S-3D games max out at 720P (for now).  This isn't a perfect solution, but it will get us by until those chips make it into the market.