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MTBS3D RT @IFCSummit: Dr. Ali Khayrallah, Engineering Director for @ericsson speaking at #IFCSummit. #clientocloudrevolution #cloudcomputing #futu
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MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…

New Revelations about HDMI 1.4a in 3D

While the HDMI 1.4a spec is supposed to support this, current 3D HDTVs and HDMI 1.4 connectors are limited to 1280X720P 60 FPS per eye performance in stereoscopic 3D gaming.  HDMI can go as high as 1080P at 24 FPS per eye, but this is intended for 3D Blu-Ray, and it's not a realistic option for gamers.  The HDMI 1.4a spec should be able to do much more, but the available port chips don't have the processing power to accomplish this.

Silicon Image

That's about to change (special thanks to Fredz for spotting this release)!  Among other things, Silicon Image specializes in creating HDMI port chips, and they are getting set to release a version that can support 1080P in 3D at a full 60 frames per second per eye.

Left to right: Gabriele Collier, Charlene Wan, Steve Venuti from HDMI Licensing

However, the next big question is this: do the HDMI ports have to be updated on the content devices (i.e. Blu-Ray, console, PC, etc.), the 3D displays, or both?  We caught up with Steve Venutti, President of HDMI LLC for the answer...

"Any increase in bandwidth is required on both sides.  It's the one thing that is definitely never possible through firmware - a hardware issue.  A TV can never accept more bandwidth than its receiver chip is capable of.  So, like 3D, you need the capability on both sides in order to get the full 300Mhz 1080p/60 RL experience." - Steve Venutti, President of HDMI LLC

According to Silicon Image's press release, they are still in the "sampling" stage, so it could be some time before we see 3D HDTVs capable of 1080P gaming at 60FPS or more in S-3D mode.  The good news for PC gamers is that they can still get a 1080P experience by using a side by side mode in the driver (where available), and console gamers need not worry because most S-3D games max out at 720P (for now).  This isn't a perfect solution, but it will get us by until those chips make it into the market.