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MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

Nvidia Releasing Wired 3D Glasses - $99 a Pair!

Some interesting news out today.  With an expected release date towards the end of June, Nvidia has announced plans to release an inexpensive $99 version of their GeForce 3D Vision glasses.

Nvidia 3D Vision Wired 3D Glasses

We haven't sampled a pair yet, but the big difference is that these units are wired rather than wireless (which are only $50 more, by the way).  To make the glasses more comfortable, the frame is more flexible around the ears.  For those concerned about a price versus image quality relationship, the lenses are identical to what Nvidia has been marketing until now.

There are some byproduct advantages to wired 3D glasses.  First, the wired versions include compatibility with portable security devices - so glasses theft will be greatly reduced from retail and LAN party environments.  The synchronization is also getting taken care of through the USB port, which means the glasses won't strangely go blinkety-blink-blink when there is more than one pair of 3D Vision glasses in the room (caused by IR interference).

During MTBS' press briefing, we asked about the occasional synchronization issue with the 3D Vision glasses where they occasionally lose synch with the odd frame here and there.  Would there be a difference between the wired and wireless versions?  According to Andrew Fear, Senior Product Manager at Nvidia,  the 275.XX GeForce 3D Vision drivers have already rectified that issue, and it has nothing to do with whether or not the glasses are connected via USB.

In our opinion, when all is said and done, it comes down to pricing strategy.  At $99 a pop, it's only $50 away from what tenured 3D gamers paid for their first LCD shutter glasses on eBay with the added bonus of true software support (from Nvidia).

With the display industry moving towards standardized 120Hz and polarized displays, it no longer makes sense to market shutter glasses for $250 a pair.  The bigger financial opportunities are likely accelerated performance hardware sales (thanks to power hungry 3D gamers), improved content sales (by 3D gamers looking for 3D content), and mass market bundling (software/hardware licensing with vendors).  These advantages equally translate for AMD and Intel, which explains why they don't care so much about making money from 3D glasses, and are more interested in content and 3D technology enabling relationships (e.g. DDD, iZ3D, etc.).

The exception to the rule will be 3D glasses or 3D displays that are obvious improvements over the status quo.  When will we be seeing product releases or announcements like this?  Not sure...maybe mid-summer?

Share your remarks!