Search

MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
16hreplyretweetfavorite
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Nvidia Releasing Wired 3D Glasses - $99 a Pair!

Some interesting news out today.  With an expected release date towards the end of June, Nvidia has announced plans to release an inexpensive $99 version of their GeForce 3D Vision glasses.

Nvidia 3D Vision Wired 3D Glasses

We haven't sampled a pair yet, but the big difference is that these units are wired rather than wireless (which are only $50 more, by the way).  To make the glasses more comfortable, the frame is more flexible around the ears.  For those concerned about a price versus image quality relationship, the lenses are identical to what Nvidia has been marketing until now.

There are some byproduct advantages to wired 3D glasses.  First, the wired versions include compatibility with portable security devices - so glasses theft will be greatly reduced from retail and LAN party environments.  The synchronization is also getting taken care of through the USB port, which means the glasses won't strangely go blinkety-blink-blink when there is more than one pair of 3D Vision glasses in the room (caused by IR interference).

During MTBS' press briefing, we asked about the occasional synchronization issue with the 3D Vision glasses where they occasionally lose synch with the odd frame here and there.  Would there be a difference between the wired and wireless versions?  According to Andrew Fear, Senior Product Manager at Nvidia,  the 275.XX GeForce 3D Vision drivers have already rectified that issue, and it has nothing to do with whether or not the glasses are connected via USB.

In our opinion, when all is said and done, it comes down to pricing strategy.  At $99 a pop, it's only $50 away from what tenured 3D gamers paid for their first LCD shutter glasses on eBay with the added bonus of true software support (from Nvidia).

With the display industry moving towards standardized 120Hz and polarized displays, it no longer makes sense to market shutter glasses for $250 a pair.  The bigger financial opportunities are likely accelerated performance hardware sales (thanks to power hungry 3D gamers), improved content sales (by 3D gamers looking for 3D content), and mass market bundling (software/hardware licensing with vendors).  These advantages equally translate for AMD and Intel, which explains why they don't care so much about making money from 3D glasses, and are more interested in content and 3D technology enabling relationships (e.g. DDD, iZ3D, etc.).

The exception to the rule will be 3D glasses or 3D displays that are obvious improvements over the status quo.  When will we be seeing product releases or announcements like this?  Not sure...maybe mid-summer?

Share your remarks!