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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Report Reports on Nothing to Report...in 3D

We have been very busy for reasons which will be explained at a later time (we have a good excuse!).  However, MTBS spotted this story which is making a lot of hubbub in the press, and it's really a whole lot of nothing (which also begs the question of why we are reporting on it!).  TCO Development has released a comparative study of LCD shutter glasses versus polarized technology on 3D HDTVs.  Eight pages later, the only conclusion that is reachable is that...well...there is no conclusion.  Really!  There wasn't a conclusion section written in the report!  It's just filled with fancy formulas to demonstrate what everybody already knows:

I. Polarized displays (interlaced) cuts the resolution in half and tends to be brighter.  If they are linear polarized (as is the case with many 3D HDTVs), you get a more limited range of movement and glasses rotation.
II. Shutter glasses are mildly darker, but you get full resolution per eye, and a fuller range of movement.

Hallelujah! We just saved you eight pages of reading!

Actually, this report does have a major exclusion which makes it very problematic.  It doesn't once mention the name or model of the 3D HDTVs or glasses being tested.  We can tell you out of experience that there are countless 3D HDTV models and glasses options and configurations, and they aren't born equal.  The super-precise findings (if you can call them findings) from this report are much too general to be of any value.