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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Crysis 2 Review, Nvidia 270.61 WHQL Drivers

Crysis 2 in 3D on PlayStation 3

Since 2007, the Crysis franchise has been the staple for testing graphics processing power and driving electricity bills through the roof.  Always aiming to push as many polygons through as legally possible, Crytek has earned a name for itself as a graphics innovator, and dates back to the original Far Cry in 2004.

Crysis 2 aims to continue the tradition, this time supporting both console and PC platforms with the added bonus of native stereoscopic 3D support!  Today, we review Crysis 2 in stereoscopic 3D on both PC and PlayStation 3.

For the patiently waiting Nvidia GeForce 3D Vision users out there, Nvidia has finally released the WHQL version of their 270.61 GeForce drivers which also include GeForce 3D Vision support.  Notable improvements for stereoscopic 3D gamers includes:
  • Support for new 3D Vision Desktop LCD monitors: Tongfang LM2230W
  • Support for new 3D Vision projectors: Acer X1261P, Acer X1261-3D, DepthQ HDs3D-1, NEC NP-V300X, Sanyo PDG-DXL2000
  • Support for new 3D Vision All In One PCs: Acer Aspire Z5673, Lenovo B520
  • Several new game profiles (e.g. Crysis 2, Dead Space 2, Dirt 3, etc.)
  • Performance improvements in DirectX 9 with SLI
  • And more!
Please share your results below!