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MTBS3D RT @IFCSummit: Melissa Brown, Senior Director of Developer Relations for @ultra_io will be speaking on our upcoming #Crypto and #Blockchain
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MTBS3D RT @IFCSummit: Ernestine Fu is a Venture Partner at @alsoplouie and will be joining the #IFCSummit investment panel. #venturecapital #cloud
MTBS3D RT @IFCSummit: New ticket option available for independent studios, small businesses and start-up companies. It’s a full access ticket sell…
MTBS3D RT @IFCSummit: #IFCSummit is thrilled to welcome Jen MacLean, Head of Worldwide Business Development for Small and Mid-Sized Studios in the…
MTBS3D RT @IFCSummit: #IFCSummit ticket sales end October 31, 2019 at 5:00PM PST or when tickets are sold out. If possible, new block may become a…
MTBS3D RT @IFCSummit: Christopher Croteau, Executive in Residence at @intel Capital is speaking at #IFCSummit. He has 25+ years of experience in t…
MTBS3D RT @IFCSummit: .@AccelByteInc builds and operates large scale online game publishing platforms via cloud technologies. Kevin Robertson, the…
MTBS3D RT @IFCSummit: .@CintooCloud converts data in the #Cloud. Dominique Pouliquen, CEO of Cintoo, will discuss their unique problem-solving cli…
MTBS3D RT @IFCSummit: Nick Thomas is the Vice-President of Commercial Partnerships for @playhatchglobal and is speaking at #IFCSummit. #playhatch
MTBS3D RT @IFCSummit: #VR/#AR industry spokesperson and thought leader,@tipatat Chennavasin of the Venture Reality Fund is speaking at #IFCSummit.…
MTBS3D RT @IFCSummit: .@Dell’s Director of Virtualization and Commercial #VR and #AR is speaking at #IFCSummit. https://t.co/aBSSFDfmE6
MTBS3D RT @IFCSummit: .@tifcagroup’s International Future Computing Summit ushers in #clientocloudrevolution. #IFCSummit #PC #cloud #XR #VR #AR #A
MTBS3D RT @IFCSummit: Dr. Ali Khayrallah, Engineering Director for @ericsson speaking at #IFCSummit. #clientocloudrevolution #cloudcomputing #futu
MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…

Did Gamers Give Early 3DS Warning Signs?

U-Decide 2011 2D Gamers

There is something to be said for having confidence in your own work.  Earlier this year, we released the 2011 U-Decide Initiative report that revealed the opinions of traditional 2D and experienced stereoscopic 3D gamers.  The report covers everything from S-3D game design, to demand and purchases plans for all kinds of 3D technology and products.

One part of the study focused on "mobile gaming systems".  We purposely didn't mention the Nintendo 3DS in the survey because we didn't want to lead the audience.  While we revealed our findings at a private school lecture, we were hesitant to post this online because with all the hype around the Nintendo 3DS, we had trouble believing it ourselves.  Other technologies like 3D HDTVs and PC displays...glasses and all...had much higher interest rates and earlier purchase plans than mobile gaming systems like the Nintendo 3DS.  Double checking our work, we thought it was an aberration because the 3DS wasn't out yet and few people had a chance to see it up close or truly understand what it was.  The results just boggled the mind, to be honest.


U-Decide Findings

In practice, as much as 750,000 Nintendo 3DSes have already been sold in its first five days, and Screen Digest is anticipating 11.6 million units in gamers' hands by the end of the year.  While these are very positive numbers, it doesn't add up to the hype and drool put out by the anti-glasses gaming media, and few expect the 3DS to match up to the DS' sales record of 145 million units to date.  This isn't an indication of low interest in 3D or that 3D is a deterrent somehow.  In U-Decide, the entire demand level for mobile gaming systems was disproportionately low regardless of the 2D or 3D element, and it didn't matter if the respondent was a traditional 2D or experienced stereoscopic 3D gamer.  While we appreciate that the study's sample wasn't a perfect match for the 3DS' customer base, it looks like we had an early indicator of Nintendo's moderated sales.

No matter!  We are all Nintendo 3DS fans here, and we have lots of stuff in the works.  Keep coming back!