Search

MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…

Did Gamers Give Early 3DS Warning Signs?

U-Decide 2011 2D Gamers

There is something to be said for having confidence in your own work.  Earlier this year, we released the 2011 U-Decide Initiative report that revealed the opinions of traditional 2D and experienced stereoscopic 3D gamers.  The report covers everything from S-3D game design, to demand and purchases plans for all kinds of 3D technology and products.

One part of the study focused on "mobile gaming systems".  We purposely didn't mention the Nintendo 3DS in the survey because we didn't want to lead the audience.  While we revealed our findings at a private school lecture, we were hesitant to post this online because with all the hype around the Nintendo 3DS, we had trouble believing it ourselves.  Other technologies like 3D HDTVs and PC displays...glasses and all...had much higher interest rates and earlier purchase plans than mobile gaming systems like the Nintendo 3DS.  Double checking our work, we thought it was an aberration because the 3DS wasn't out yet and few people had a chance to see it up close or truly understand what it was.  The results just boggled the mind, to be honest.


U-Decide Findings

In practice, as much as 750,000 Nintendo 3DSes have already been sold in its first five days, and Screen Digest is anticipating 11.6 million units in gamers' hands by the end of the year.  While these are very positive numbers, it doesn't add up to the hype and drool put out by the anti-glasses gaming media, and few expect the 3DS to match up to the DS' sales record of 145 million units to date.  This isn't an indication of low interest in 3D or that 3D is a deterrent somehow.  In U-Decide, the entire demand level for mobile gaming systems was disproportionately low regardless of the 2D or 3D element, and it didn't matter if the respondent was a traditional 2D or experienced stereoscopic 3D gamer.  While we appreciate that the study's sample wasn't a perfect match for the 3DS' customer base, it looks like we had an early indicator of Nintendo's moderated sales.

No matter!  We are all Nintendo 3DS fans here, and we have lots of stuff in the works.  Keep coming back!