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MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…

Ramifications of Nvidia's GeForce 270.51 Drivers

Nvidia has (finally) released their GeForce 270.51 drivers.  This is actually a big deal because in addition to offering several new game profiles, they have implemented a "windowed mode" as well.

Nvidia GeForce 3D Vision Drivers

Up until now, Nvidia GeForce 3D Vision shutter glasses couldn't show 3D in a window unless the user had one of those super-expensive Quadro graphics cards (for professional use).  This was a major handicap for Nvidia GeForce 3D Vision users wanting to watch 3D videos on websites like YouTube3D.

Even though it's a beta and we could only get our games to work in 3D on one of our 3D monitors, this windowed mode shows promise!  While there are also some minor tradeoffs where the dynamic crosshair didn't work and the extra Nvidia in-game interfaces were missing, we are confident Nvidia will get this all hammered out.

There is no indication that this update makes the glasses work with YouTube 3D just yet.  However, a big opportunity is going to be browser based 3D video games.  Let's see where this leads!

In the meantime, DDD and iZ3D have a pseudo competitive advantage because their work is mostly based on interlaced solutions that don't require syncronization with the screen.  We will have to get back to you on how their solutions fare up when running through HDMI 1.4 shutter glasses.