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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Ramifications of Nvidia's GeForce 270.51 Drivers

Nvidia has (finally) released their GeForce 270.51 drivers.  This is actually a big deal because in addition to offering several new game profiles, they have implemented a "windowed mode" as well.

Nvidia GeForce 3D Vision Drivers

Up until now, Nvidia GeForce 3D Vision shutter glasses couldn't show 3D in a window unless the user had one of those super-expensive Quadro graphics cards (for professional use).  This was a major handicap for Nvidia GeForce 3D Vision users wanting to watch 3D videos on websites like YouTube3D.

Even though it's a beta and we could only get our games to work in 3D on one of our 3D monitors, this windowed mode shows promise!  While there are also some minor tradeoffs where the dynamic crosshair didn't work and the extra Nvidia in-game interfaces were missing, we are confident Nvidia will get this all hammered out.

There is no indication that this update makes the glasses work with YouTube 3D just yet.  However, a big opportunity is going to be browser based 3D video games.  Let's see where this leads!

In the meantime, DDD and iZ3D have a pseudo competitive advantage because their work is mostly based on interlaced solutions that don't require syncronization with the screen.  We will have to get back to you on how their solutions fare up when running through HDMI 1.4 shutter glasses.