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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

Ramifications of Nvidia's GeForce 270.51 Drivers

Nvidia has (finally) released their GeForce 270.51 drivers.  This is actually a big deal because in addition to offering several new game profiles, they have implemented a "windowed mode" as well.

Nvidia GeForce 3D Vision Drivers

Up until now, Nvidia GeForce 3D Vision shutter glasses couldn't show 3D in a window unless the user had one of those super-expensive Quadro graphics cards (for professional use).  This was a major handicap for Nvidia GeForce 3D Vision users wanting to watch 3D videos on websites like YouTube3D.

Even though it's a beta and we could only get our games to work in 3D on one of our 3D monitors, this windowed mode shows promise!  While there are also some minor tradeoffs where the dynamic crosshair didn't work and the extra Nvidia in-game interfaces were missing, we are confident Nvidia will get this all hammered out.

There is no indication that this update makes the glasses work with YouTube 3D just yet.  However, a big opportunity is going to be browser based 3D video games.  Let's see where this leads!

In the meantime, DDD and iZ3D have a pseudo competitive advantage because their work is mostly based on interlaced solutions that don't require syncronization with the screen.  We will have to get back to you on how their solutions fare up when running through HDMI 1.4 shutter glasses.