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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

iGO3D Launches With $635,000 Govt Funding!

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“We thank the Ontario Media Development Corporation and Ontario Centres of Excellence for their investments in this important and timely initiative.  The collaboration between universities, colleges and industry partners will create an advantage for Ontario’s gaming industry, enhance their competitiveness and provide learning opportunities for our students who will be the next generation of game developers and entrepreneurs.” - Dr. Michael Owen, associate provost, Research at UOIT.

Ontario Centres of Excellence

Up until recently, most if not all stereoscopic 3D games have been rendered according to trial and error, or are based on research around stereoscopic 3D film.  This isn't the way to go because video games are their own form of media, and may in fact have their own unique set of rules for stereoscopic 3D visual effectiveness.

While top manufacturers and game developers are pioneering the stereoscopic 3D industry in their own way, it is critical that visual research in this area is carried out by credible educational institutions without any vested interests in specific technologies.

The S-3D Gaming Alliance

The S-3D Gaming Alliance and its partners are very proud to announce the launch of the iGO3D initiative.  Interactive Gaming Ontario 3D (iGO3D) has successfully raised $635,000 in combined industry and Ontario, Canada government funding to make this research possible.  Once completed, this research will help reduce the learning curve needed for game developers to put out effective stereoscopic 3D games and to increase their product sales.  Leading features include stereoscopic 3D research, S-3D audio research, media centric events, formal reports, a 3D game testing lab, and more.

In addition to iGO3D's primary partner, The University of Ontario Institute of Technology (UOIT), other participating bodies include York University, the University of Waterloo, University of Western Ontario, the Ontario College of Arts and Design University (OCADU) and George Brown College.  Industry partners include The S-3D Gaming Alliance (S3DGA), Electronic Arts Canada, Bedlam Games, Big Blue Bubble, Digital Extremes, Interactive Ontario and Junction VFX.  The top government funding partners include The Ontario Media Development Corporation and the Ontario Centres of Excellence.

There is limited room for further expansion of the iGO3D initiative through sponsorship and partnership opportunities.  Interested parties are encouraged to contact The S-3D Gaming Alliance to learn more.

For those following The Game Developers conference, Kris Roberts' first GDC editorial is up today!