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MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…
MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D

Sony Dual View & CES 2011 Sony 3D Bravia Pics

Sony Bravia Dual View

According to Pocket Lint, Sony's stereoscopic 3D team demonstrated a television that allows users to have two distinct game views simultaneously depending on where they are sitting.  In other words, a gamer on the left side of the TV would get his own gaming experience, and a gamer on the right side of the TV would also get their own gaming experience - each not being able to see the other's view.  If your are sitting in the dead center, you usee both viewpoints simultaneously.

The first time MTBS saw this was with 3D glasses at CES 2007 on a Samsung DLP 3D HDTV (not on PS3, mind you).  What is interesting is that this appears to be location specific - not glasses specific.  We would be interested to learn if this was an auto-stereoscopic 3D setup which would explain the sensitivity to viewer placement, or if the TV somehow determines the viewing angle according to which 3D glasses emitters are being used.  Maybe there is a third option?

Sony Bravia 3D HDTV at CES 2011

As long as we are talking about Sony, the above is a 3D side by side picture we got from CES 2011 through the Sony Bravia glasses.  The camera doesn't do the television justice, but it's a good indicator of things to come.