“U-Decide results demonstrate a growing consumer demand for stereoscopic 3D gaming experiences. To meet the needs and expectations of customers, formalizing quality standards needs discussion and ratification by game developers and technology enablers alike. There are clear benefits for developers to participate and engage in that discussion,” said Alan Price, S3DGA’s quality expectations steering team lead. In addition to being an interactive media entrepreneur, Mr. Price served as CTO of Electronic Arts Canada for five years.
There is a lot of debate in the cinema world about out of screen effects. They are regularly accused of breaking the 3D illusion, and that they somehow cheapen the movie or draw attention to the 3D. Other criticisms suggest that out of screen effects are too uncomfortable to the eyes for long periods, and cause headaches, etc.
“DDD is a leading provider of 3D game conversion software for the PC market, and our success is dependent on delivering what gamers want. The U-Decide report provides this helpful insight and more, and we recommend it to anyone that also markets to the growing S-3D gaming community,” said Chris Yewdall, CEO of Dynamic Digital Depth.
To celebrate the release of The U-Decide Initiative 2011 report (almost 125 pages), some results were revealed about what the preferred 3D experience is for stereoscopic 3D gamers with first person shooters. While everything is open to interpretation, it’s clear that gamers want S-3D flexibility, and there are no hard and fast rules about which 3D experience is right for them. Well, there is one rule for game developers…KEEP YOUR OPTIONS OPEN!
The 3D experience results are based on submissions made by 434 experienced stereoscopic 3D gamers. First person shooters were just one of eight game classes surveyed and analyzed.