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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

U-Decide 2011 Released, Preferred S-3D Experiences Revealed!

“U-Decide results demonstrate a growing consumer demand for stereoscopic 3D gaming experiences.  To meet the needs and expectations of customers, formalizing quality standards needs discussion and ratification by game developers and technology enablers alike. There are clear benefits for developers to participate and engage in that discussion,” said Alan Price, S3DGA’s quality expectations steering team lead.  In addition to being an interactive media entrepreneur, Mr. Price served as CTO of Electronic Arts Canada for five years.

Eight distinct game classes were analyzed, each with its own unique stereoscopic 3D visual characteristic expectations

There is a lot of debate in the cinema world about out of screen effects.  They are regularly accused of breaking the 3D illusion, and that they somehow cheapen the movie or draw attention to the 3D.  Other criticisms suggest that out of screen effects are too uncomfortable to the eyes for long periods, and cause headaches, etc.

"DDD is a leading provider of 3D game conversion software for the PC market, and our success is dependent on delivering what gamers want.  The U-Decide report provides this helpful insight and more, and we recommend it to anyone that also markets to the growing S-3D gaming community," said Chris Yewdall, CEO of Dynamic Digital Depth.

To celebrate the release of The U-Decide Initiative 2011 report (almost 125 pages), some results were revealed about what the preferred 3D experience is for stereoscopic 3D gamers with first person shooters.  While everything is open to interpretation, it's clear that gamers want S-3D flexibility, and there are no hard and fast rules about which 3D experience is right for them.  Well, there is one rule for game developers...KEEP YOUR OPTIONS OPEN!

The 3D experience results are based on submissions made by 434 experienced stereoscopic 3D gamers.  First person shooters were just one of eight game classes surveyed and analyzed.