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MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…
MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D

iZ3D Developing New QA Mechanism

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A critical part of stereoscopic 3D driver development is bug and anomaly checking.  Imagine testing the same scene on several test machines with each driver release!  In addition to being both a time consuming and tedious process, it’s clear that a lot of errors still slip through the cracks.

iZ3D is developing a new technique for doing this effectively.  Stereoscopic 3D drivers work by capturing DirectX API calls while a game is being played, adding a second camera view where none previously existed, and passing the complete left and right view to the display.  What iZ3D plans to do is create DirectX API dumps so a segment of game play can be recreated and tested on a whim by reading through a DirectX API dump file.  If handled correctly, instead of taking hours to retest a game, a whole batch of titles can be tested in minutes.

The real potential behind this would be end users creating DX dump files of problematic games, and sharing them with iZ3D for review and correction.  If bugs are in the last few hours of a game, it would save the driver developer the hassle of playing through most of the title.

Unfortunately, game developers probably won’t like the idea of their titles being stripped naked and reduced to DirectX API calls because it could open the door to new hacks, cheats, and consumer privacy issues they haven’t had to deal with before.

If this is the case, a more likely scenario is that end users will submit screen shots of their games, iZ3D will recreate the problem internally , and have a new reference DX file for future testing.  Another issue is that different gamers like different separation and convergence settings.  Would this testing method take a whole range of visual flexibility into account?

Congrats to iZ3D for coming up with this innovative idea.  Let's see how it turns out!