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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

iZ3D Developing New QA Mechanism

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A critical part of stereoscopic 3D driver development is bug and anomaly checking.  Imagine testing the same scene on several test machines with each driver release!  In addition to being both a time consuming and tedious process, it’s clear that a lot of errors still slip through the cracks.

iZ3D is developing a new technique for doing this effectively.  Stereoscopic 3D drivers work by capturing DirectX API calls while a game is being played, adding a second camera view where none previously existed, and passing the complete left and right view to the display.  What iZ3D plans to do is create DirectX API dumps so a segment of game play can be recreated and tested on a whim by reading through a DirectX API dump file.  If handled correctly, instead of taking hours to retest a game, a whole batch of titles can be tested in minutes.

The real potential behind this would be end users creating DX dump files of problematic games, and sharing them with iZ3D for review and correction.  If bugs are in the last few hours of a game, it would save the driver developer the hassle of playing through most of the title.

Unfortunately, game developers probably won’t like the idea of their titles being stripped naked and reduced to DirectX API calls because it could open the door to new hacks, cheats, and consumer privacy issues they haven’t had to deal with before.

If this is the case, a more likely scenario is that end users will submit screen shots of their games, iZ3D will recreate the problem internally , and have a new reference DX file for future testing.  Another issue is that different gamers like different separation and convergence settings.  Would this testing method take a whole range of visual flexibility into account?

Congrats to iZ3D for coming up with this innovative idea.  Let's see how it turns out!