Search

MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
9hreplyretweetfavorite
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ

iZ3D Developing New QA Mechanism

iZ3D Logo

A critical part of stereoscopic 3D driver development is bug and anomaly checking.  Imagine testing the same scene on several test machines with each driver release!  In addition to being both a time consuming and tedious process, it’s clear that a lot of errors still slip through the cracks.

iZ3D is developing a new technique for doing this effectively.  Stereoscopic 3D drivers work by capturing DirectX API calls while a game is being played, adding a second camera view where none previously existed, and passing the complete left and right view to the display.  What iZ3D plans to do is create DirectX API dumps so a segment of game play can be recreated and tested on a whim by reading through a DirectX API dump file.  If handled correctly, instead of taking hours to retest a game, a whole batch of titles can be tested in minutes.

The real potential behind this would be end users creating DX dump files of problematic games, and sharing them with iZ3D for review and correction.  If bugs are in the last few hours of a game, it would save the driver developer the hassle of playing through most of the title.

Unfortunately, game developers probably won’t like the idea of their titles being stripped naked and reduced to DirectX API calls because it could open the door to new hacks, cheats, and consumer privacy issues they haven’t had to deal with before.

If this is the case, a more likely scenario is that end users will submit screen shots of their games, iZ3D will recreate the problem internally , and have a new reference DX file for future testing.  Another issue is that different gamers like different separation and convergence settings.  Would this testing method take a whole range of visual flexibility into account?

Congrats to iZ3D for coming up with this innovative idea.  Let's see how it turns out!