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MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

iZ3D Developing New QA Mechanism

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A critical part of stereoscopic 3D driver development is bug and anomaly checking.  Imagine testing the same scene on several test machines with each driver release!  In addition to being both a time consuming and tedious process, it’s clear that a lot of errors still slip through the cracks.

iZ3D is developing a new technique for doing this effectively.  Stereoscopic 3D drivers work by capturing DirectX API calls while a game is being played, adding a second camera view where none previously existed, and passing the complete left and right view to the display.  What iZ3D plans to do is create DirectX API dumps so a segment of game play can be recreated and tested on a whim by reading through a DirectX API dump file.  If handled correctly, instead of taking hours to retest a game, a whole batch of titles can be tested in minutes.

The real potential behind this would be end users creating DX dump files of problematic games, and sharing them with iZ3D for review and correction.  If bugs are in the last few hours of a game, it would save the driver developer the hassle of playing through most of the title.

Unfortunately, game developers probably won’t like the idea of their titles being stripped naked and reduced to DirectX API calls because it could open the door to new hacks, cheats, and consumer privacy issues they haven’t had to deal with before.

If this is the case, a more likely scenario is that end users will submit screen shots of their games, iZ3D will recreate the problem internally , and have a new reference DX file for future testing.  Another issue is that different gamers like different separation and convergence settings.  Would this testing method take a whole range of visual flexibility into account?

Congrats to iZ3D for coming up with this innovative idea.  Let's see how it turns out!