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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

3DMark11 Out, Stereoscopic 3D Compatibility Results

3DMark11

Futuremark Corporation sent us a copy of their latest benchmarking suite: 3DMark11 (Advanced).  This time focused on DirectX 11, it features performance tests for tessellation, physics, lighting, and much more.


The first thing we did was check for compatibility with DDD, iZ3D, and Nvidia GeForce 3D Vision drivers, and it just doesn't exist yet.  DDD's TriDef Ignition drivers couldn't run the program at all, iZ3D 1.12 drivers ran but failed to inject (go into 3D mode), and while Nvidia's GeForce 3D Vision drivers had limited success in 3D, their inability to show post processing and lighting effects properly (in this case) was just too much.  We tried turning down settings in the advanced features, but it made no difference.

The silver lining is that none of the 3D driver developers have profiles available for this software yet, so this is just a temporary setback.  We would like to add 3DMark11 to our benchmarking list in stereoscopic 3D, though we will have to be extra careful.  In some instances, S-3D driver developers force graphics features off so the titles run well in 3D.  For 3DMark11 to be a fair tool, assurances would have to be made that the S-3D driver developers refrain from doing this secretly.  Or, if features had to be turned off, we need to know about it so the other solutions can be tested under identical circumstances.

That said, if you have a DX11 compliant graphics card, give 3DMark11 a go!  Their online database is very helpful for comparing your hardware and drivers to other mixes to see where the performance opportunities are.