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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
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MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

3DMark11 Out, Stereoscopic 3D Compatibility Results

3DMark11

Futuremark Corporation sent us a copy of their latest benchmarking suite: 3DMark11 (Advanced).  This time focused on DirectX 11, it features performance tests for tessellation, physics, lighting, and much more.


The first thing we did was check for compatibility with DDD, iZ3D, and Nvidia GeForce 3D Vision drivers, and it just doesn't exist yet.  DDD's TriDef Ignition drivers couldn't run the program at all, iZ3D 1.12 drivers ran but failed to inject (go into 3D mode), and while Nvidia's GeForce 3D Vision drivers had limited success in 3D, their inability to show post processing and lighting effects properly (in this case) was just too much.  We tried turning down settings in the advanced features, but it made no difference.

The silver lining is that none of the 3D driver developers have profiles available for this software yet, so this is just a temporary setback.  We would like to add 3DMark11 to our benchmarking list in stereoscopic 3D, though we will have to be extra careful.  In some instances, S-3D driver developers force graphics features off so the titles run well in 3D.  For 3DMark11 to be a fair tool, assurances would have to be made that the S-3D driver developers refrain from doing this secretly.  Or, if features had to be turned off, we need to know about it so the other solutions can be tested under identical circumstances.

That said, if you have a DX11 compliant graphics card, give 3DMark11 a go!  Their online database is very helpful for comparing your hardware and drivers to other mixes to see where the performance opportunities are.