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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

AMD HD3D Revealed! (UPDATED!)

AMD 6870 GPU

AMD has a dual announcement today.  First, they have launched a line of graphics cards called the 6800 series.  Featuring both DisplayPort 1.2 and HDMI 1.4a connectors, these units are specially designed for multi-display gaming.  They also claim to be about 30% faster than their predecessors.

AMD HD3D


More importantly, AMD has revealed their own plans around stereoscopic 3D gaming called AMD HD3D.  While proprietary to their own line of graphics cards, theirs is an open initiative designed to allow third parties to interact with their GPUs and have equal compatibility with their architecture.

While the 3D industry has been diverse for some time, LCD shutter glasses in full resolution mode were only available (and possible) with Nvidia's GeForce 3D Vision glasses and software on PC.  This is because it's up to the GPU to open the door for synchronization to work properly, and Nvidia's core business of selling 3D glasses and GPUs made open compatibility disadvantageous for them.  While DDD and iZ3D could easily support DLP televisions, polarized solutions, and more - LCD shutter glasses have always been a sore point because of this limitation.

AMD HD3D Hardware Compatibility

Now that AMD is officially in the picture, the dynamic has changed.  Third party driver developers like DDD and iZ3D will now be able to compete on the same playing fields, though it is now going to be a choice of AMD versus Nvidia.  While DDD and iZ3D support both GPU brands with several formats, their official shutter glasses support will only work on AMD graphics cards (for now).

Similar to Nvidia, AMD is also pushing the 400+ 3D game compatibility number through their third party relationships (e.g.  DDD).  How that compatibility is defined is still up in the air (as it is with Nvidia).  This is actually the bigger issue for us.  Will game developers continue their proprietary positioning with one brand, position around two brands, or start chasing industry-wide compatibility and sales prospects?  While AMD and its range of third party partners adds diversity to the market, will this also create a new wave of confusion for consumers?  How can this be prevented?

This is where our cliffhanger ends.  We will leave it to AMD, DDD, and IZ3D to make announcements on driver updates, etc.  Keep an eye out for press releases in the news wire and product announcements.  Interesting times ahead for stereoscopic 3D gaming on PC!

UPDATE!

AMD has launched their official HD3D website featuring third party vendor discounts, an explanation of how their technology works, and an outline of which GPU hardware will be compatible with LCD shutter glasses (according to HD3D spec).  If you are in doubt, DDD has a 3D hardware checker to see if your equipment will work properly with the HD3D initiative.