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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

AMD HD3D Revealed! (UPDATED!)

AMD 6870 GPU

AMD has a dual announcement today.  First, they have launched a line of graphics cards called the 6800 series.  Featuring both DisplayPort 1.2 and HDMI 1.4a connectors, these units are specially designed for multi-display gaming.  They also claim to be about 30% faster than their predecessors.

AMD HD3D


More importantly, AMD has revealed their own plans around stereoscopic 3D gaming called AMD HD3D.  While proprietary to their own line of graphics cards, theirs is an open initiative designed to allow third parties to interact with their GPUs and have equal compatibility with their architecture.

While the 3D industry has been diverse for some time, LCD shutter glasses in full resolution mode were only available (and possible) with Nvidia's GeForce 3D Vision glasses and software on PC.  This is because it's up to the GPU to open the door for synchronization to work properly, and Nvidia's core business of selling 3D glasses and GPUs made open compatibility disadvantageous for them.  While DDD and iZ3D could easily support DLP televisions, polarized solutions, and more - LCD shutter glasses have always been a sore point because of this limitation.

AMD HD3D Hardware Compatibility

Now that AMD is officially in the picture, the dynamic has changed.  Third party driver developers like DDD and iZ3D will now be able to compete on the same playing fields, though it is now going to be a choice of AMD versus Nvidia.  While DDD and iZ3D support both GPU brands with several formats, their official shutter glasses support will only work on AMD graphics cards (for now).

Similar to Nvidia, AMD is also pushing the 400+ 3D game compatibility number through their third party relationships (e.g.  DDD).  How that compatibility is defined is still up in the air (as it is with Nvidia).  This is actually the bigger issue for us.  Will game developers continue their proprietary positioning with one brand, position around two brands, or start chasing industry-wide compatibility and sales prospects?  While AMD and its range of third party partners adds diversity to the market, will this also create a new wave of confusion for consumers?  How can this be prevented?

This is where our cliffhanger ends.  We will leave it to AMD, DDD, and IZ3D to make announcements on driver updates, etc.  Keep an eye out for press releases in the news wire and product announcements.  Interesting times ahead for stereoscopic 3D gaming on PC!

UPDATE!

AMD has launched their official HD3D website featuring third party vendor discounts, an explanation of how their technology works, and an outline of which GPU hardware will be compatible with LCD shutter glasses (according to HD3D spec).  If you are in doubt, DDD has a 3D hardware checker to see if your equipment will work properly with the HD3D initiative.