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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Online 3D Content All The Rage at 3D Entertainment Summit

One of the big trends at this year's 3D Entertainment Summit was 3D content distribution via the Internet.  Now that new 3D hardware is being regularly announced, the next wave of opportunity is acquiring content and building online hubs and portals.  Revenue models include pay per download, advertising, or just existing to strengthen support for the 3D hardware they sell.

Nvidia 3D Live

At the conference, Nvidia was first at bat with 3D Vision Live.  Starting with online movie samples, trailers, and shorts, their goal is to eventually turn this into an online YouTube-like service for Nvidia 3D Vision users to upload and share content.  It turns out that YouTube 3D is not a viable solution for them just yet because of compatibility limitations with Flash and windowed 3D viewing with 3D Vision.  Their recent agreements with Microsoft's Silverlight got around this problem, and made this service possible.

 Left to Right: Marc Paviopoulos, Al Lopez, Paul Roscoe from Spatial View

In contrast, Spatial View is chasing down 3D content markets for both PC and mobile.  Their yet to be released service called 3DeeCentral is a similar concept to that of Nvidia's.

3DeeCentral

While 3DeeCentral was still in beta during the presentation, their portal will support multiple 3D formats.  In fact,their demo was being done with Nvidia 3D Vision glasses!

Spatial View Lenticular Sheet

They also demonstrated a slide-on lenticular sheet for iPods for added auto-stereoscopic 3D capabilities.  We tried to get a 3D picture of what it really looks like, but it didn't work out.

DDD's Yabazam!

Last but not least, credit should go to Dynamic Digital Depth's Yabazam! service which we didn't see at the show.  However, their system lets users download and view movies to their Tridef media player.  While not publicized, we found that this player also works with Nvidia's GeForce 3D Vision system and several other formats.