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MTBS3D .@ULdialogue is getting ready to launch a new stream of benchmarking products for the creative space. Check out ou… https://t.co/5GNmtKyosu
MTBS3D Check out our interview with Chris Leigh, Regional Sales Director @powervisionme. He talks about their latest water… https://t.co/g6H06Co8Mq
MTBS3D Check out our interview with Zsolt Szigetlaki, Founder of the YAW Motion Simulator, a motion simulator chair for… https://t.co/iEcxJidqaB
MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…

Gamasutra Updates, GDC Online, U-Decide, M3GA

Gamasutra

MTBS has been guest writing for Gamasutra to talk about the different aspects of the 3D industry.  The first article was a rebuttal to leading criticisms against the 3D industry, the second was about stereoscopic 3D glasses, and the third was our analysis of why some media outlets are against stereoscopic 3D gaming in a big way.

Are there aspects or myths about stereoscopic 3D gaming that you would like to see discussed?  Share your thoughts below.

U-Decide 2010

Just a reminder that the preliminary results of The U-Decide Initiative will be revealed at GDC Online in October, and the polls close on October 1st.  If members are having trouble logging into their accounts, please check out our new tech support section and contact us if there are problems.  The first time we did U-Decide in 2009, we had 714 respondents.  Even if we surpass this, the chances of winning one of over fifty prizes is as high as 6%.  That Panasonic 3D HDTV could be yours!

M3GA

We are getting feedback that there is confusion around MTBS' 3D Game Analyzer and how to test games.  We will get better instructions put together so it is easier to use for first timers.