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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
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MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Gamasutra Updates, GDC Online, U-Decide, M3GA

Gamasutra

MTBS has been guest writing for Gamasutra to talk about the different aspects of the 3D industry.  The first article was a rebuttal to leading criticisms against the 3D industry, the second was about stereoscopic 3D glasses, and the third was our analysis of why some media outlets are against stereoscopic 3D gaming in a big way.

Are there aspects or myths about stereoscopic 3D gaming that you would like to see discussed?  Share your thoughts below.

U-Decide 2010

Just a reminder that the preliminary results of The U-Decide Initiative will be revealed at GDC Online in October, and the polls close on October 1st.  If members are having trouble logging into their accounts, please check out our new tech support section and contact us if there are problems.  The first time we did U-Decide in 2009, we had 714 respondents.  Even if we surpass this, the chances of winning one of over fifty prizes is as high as 6%.  That Panasonic 3D HDTV could be yours!

M3GA

We are getting feedback that there is confusion around MTBS' 3D Game Analyzer and how to test games.  We will get better instructions put together so it is easier to use for first timers.