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MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ

Anti-3D Foolishness Going Around

Just wanted to point out the anti-3D foolishness circulating the web!

A pseudo-study by The Wrap is showing a graph of the revenue takes of recent 3D movies to try and demonstrate a trend of dropping ticket sales.  What they failed to mention is that the number of 3D screens in each film is very different, and there is serious competition now for movie makers to get their hands on 3D exhibition space for 3D films.

We can't speak to "How to Train Your Dragon".  Our data shows that it was played in 2,150 capable 3D theaters out of 4,060 locations.  We know they had to share 3D screens with Alice in Wonderland, so our data is foggy at best.  We will try to tighten this up.

Pseudo-Analysis by The Wrap

In the above graph, Toy Story 3 is shown to only collect 60% of its revenue from 3D movie screenings.  Toy Story 3 was shown on 7,058 screens: 3,200 3D, 3,858 2D.  3,200 screens may sound like an impressive number, but they only account for 2,463 sites out of 4,028 (there is more than one screen per site).  A lot of places still don't have 3D screens.

Based on 45% of the concentrated screen space (not geographic space), 3D screens accounted for 15% more revenue than the much more widely dispersed 2D screenings.

The real crime in this graph is Despicable Me which is shown to only have a revenue take of just 45% credited to 3D ticket sales.  Despicable Me was only shown on 1,551 3D screens out of 3,476 2D and 3D screens combined.  So of course it is only going to have 45% of the revenue because between the limited number of 3D theatres and theatre locations, customers didn't have a choice!  We think that if there were more screens to play on, it would have been much more successful from a 3D numbers point of view.

We will work to get our numbers reviewed by the experts as all our data is from public Internet searches, and our expertise is more with stereoscopic 3D gaming.  However, we think The Wrap should have taken more responsibility with their numbers by elaborating on their methodology and how they reached their conclusions.