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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

Anti-3D Foolishness Going Around

Just wanted to point out the anti-3D foolishness circulating the web!

A pseudo-study by The Wrap is showing a graph of the revenue takes of recent 3D movies to try and demonstrate a trend of dropping ticket sales.  What they failed to mention is that the number of 3D screens in each film is very different, and there is serious competition now for movie makers to get their hands on 3D exhibition space for 3D films.

We can't speak to "How to Train Your Dragon".  Our data shows that it was played in 2,150 capable 3D theaters out of 4,060 locations.  We know they had to share 3D screens with Alice in Wonderland, so our data is foggy at best.  We will try to tighten this up.

Pseudo-Analysis by The Wrap

In the above graph, Toy Story 3 is shown to only collect 60% of its revenue from 3D movie screenings.  Toy Story 3 was shown on 7,058 screens: 3,200 3D, 3,858 2D.  3,200 screens may sound like an impressive number, but they only account for 2,463 sites out of 4,028 (there is more than one screen per site).  A lot of places still don't have 3D screens.

Based on 45% of the concentrated screen space (not geographic space), 3D screens accounted for 15% more revenue than the much more widely dispersed 2D screenings.

The real crime in this graph is Despicable Me which is shown to only have a revenue take of just 45% credited to 3D ticket sales.  Despicable Me was only shown on 1,551 3D screens out of 3,476 2D and 3D screens combined.  So of course it is only going to have 45% of the revenue because between the limited number of 3D theatres and theatre locations, customers didn't have a choice!  We think that if there were more screens to play on, it would have been much more successful from a 3D numbers point of view.

We will work to get our numbers reviewed by the experts as all our data is from public Internet searches, and our expertise is more with stereoscopic 3D gaming.  However, we think The Wrap should have taken more responsibility with their numbers by elaborating on their methodology and how they reached their conclusions.