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MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

FMX 2010 Iron Man 2 Review, M3GA Scoring Update

Two stories to share today!

German Iron Man 2 Premiere

First, as promised, we have some great pictures from the German Iron Man 2 premiere that took place at FMX 2010.  We normally only review stereoscopic 3D movies, but what the hay!  We had this movie reviewed as well.

M3GA Logo

We are pleased to report that some game developers have been sharing positive feedback about M3GA.  In particular, they really like the separate scoring between MTBS certification, and strict deduction based numeric scoring now shown in a separate column.

For the numeric side, out of a possible score of 100%, it now follows a weight of 25 points for setting reductions, 25 points for non-critical errors, and a full 50% for critical anomalies.  Each section is protected that if the anomalies add up to more than their individual section weight (e.g. 50 points out of 50), their deductions max out to zero, not negative figures.  In theory, you can have Gold certified games scoring lower than Silver rated games because the rules are different on the numeric side.  This is great for gamers wishing to go by a different quality expectation scale.

There is a remaining challenge, though.  Usually games don't have 15 anomalies or setting reductions at one time, so out of 100, the deductions currently have a minimal numeric impact.  Should we increase the value of each deduction choice with an understanding that it will be possible to hit the section's zero mark before all the options are selected?  For example, let's say a section is valued at 25 points.  Should a deduction be valued at 10 points, with an understanding that even if three or four points are selected, the maximum reduction will be 25 points for that given section?

Please share your thoughts and ideas in the M3GA forums.