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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

FMX 2010 Iron Man 2 Review, M3GA Scoring Update

Two stories to share today!

German Iron Man 2 Premiere

First, as promised, we have some great pictures from the German Iron Man 2 premiere that took place at FMX 2010.  We normally only review stereoscopic 3D movies, but what the hay!  We had this movie reviewed as well.

M3GA Logo

We are pleased to report that some game developers have been sharing positive feedback about M3GA.  In particular, they really like the separate scoring between MTBS certification, and strict deduction based numeric scoring now shown in a separate column.

For the numeric side, out of a possible score of 100%, it now follows a weight of 25 points for setting reductions, 25 points for non-critical errors, and a full 50% for critical anomalies.  Each section is protected that if the anomalies add up to more than their individual section weight (e.g. 50 points out of 50), their deductions max out to zero, not negative figures.  In theory, you can have Gold certified games scoring lower than Silver rated games because the rules are different on the numeric side.  This is great for gamers wishing to go by a different quality expectation scale.

There is a remaining challenge, though.  Usually games don't have 15 anomalies or setting reductions at one time, so out of 100, the deductions currently have a minimal numeric impact.  Should we increase the value of each deduction choice with an understanding that it will be possible to hit the section's zero mark before all the options are selected?  For example, let's say a section is valued at 25 points.  Should a deduction be valued at 10 points, with an understanding that even if three or four points are selected, the maximum reduction will be 25 points for that given section?

Please share your thoughts and ideas in the M3GA forums.