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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

FMX 2010 Iron Man 2 Review, M3GA Scoring Update

Two stories to share today!

German Iron Man 2 Premiere

First, as promised, we have some great pictures from the German Iron Man 2 premiere that took place at FMX 2010.  We normally only review stereoscopic 3D movies, but what the hay!  We had this movie reviewed as well.

M3GA Logo

We are pleased to report that some game developers have been sharing positive feedback about M3GA.  In particular, they really like the separate scoring between MTBS certification, and strict deduction based numeric scoring now shown in a separate column.

For the numeric side, out of a possible score of 100%, it now follows a weight of 25 points for setting reductions, 25 points for non-critical errors, and a full 50% for critical anomalies.  Each section is protected that if the anomalies add up to more than their individual section weight (e.g. 50 points out of 50), their deductions max out to zero, not negative figures.  In theory, you can have Gold certified games scoring lower than Silver rated games because the rules are different on the numeric side.  This is great for gamers wishing to go by a different quality expectation scale.

There is a remaining challenge, though.  Usually games don't have 15 anomalies or setting reductions at one time, so out of 100, the deductions currently have a minimal numeric impact.  Should we increase the value of each deduction choice with an understanding that it will be possible to hit the section's zero mark before all the options are selected?  For example, let's say a section is valued at 25 points.  Should a deduction be valued at 10 points, with an understanding that even if three or four points are selected, the maximum reduction will be 25 points for that given section?

Please share your thoughts and ideas in the M3GA forums.