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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

FMX 2010 Finished, Zalman/NVIDIA License (UPDATED)

This article was supplemented on 05/10/10 for accuracy.

FMX 2010 finished up in Stuttgart Germany yesterday, and unless there is a volcanic ash catastrophe, we expect to be back safe and sound by Sunday, with pictures on standby for Monday.  We hope to have some videos to share as well!

Zalman 3D Monitor

In the meantime, credit goes to GHG for getting driver news from Zalman regarding their new line of 21.5" Full HD monitors (ZM-M215W), and upcoming 24" and 32" displays:

"...the new ZM-M215W (21.5” Full HD) 3D monitor is not supported by Nvidia. This is because Zalman has decided that there is not a reason to pay enormous licensing fees per year, when it is expected that new game titles will support 3D directly within the game, making 3rd party 3D drivers for gaming less of a concern for the future." - Jihoon Jo, Business Development Manager, Zalman.

While we will leave it to Zalman to determine which driver solutions will meet their needs best, we think it's premature to expect the majority of new game titles to support the interlaced format natively.  Everyone, NVIDIA and Zalman included, have a huge battle ahead for achieving widespread native S-3D support.  It's a battle everyone can win if the industry can all work together.  In the meantime, it's enough to know that there are qualified driver solutions beyond NVIDIA, and we don't expect this move to negatively impact Zalman customers.

EDIT: Jihoon Jo, Business Development Manager for Zalman, wished to make it clear to MTBS members that there is no ill will or disatisfaction towards NVIDIA or its software product lines.  In fact, Zalman is appreciative that NVIDIA had extended support for their 19" and 22" Zalman products beyond their license period as a service to their customers (NVIDIA's and Zalman's).

While S-3D gaming continues to grow, 70% of Zalman's product sales have been earned in the professional 3D cinema and research and development markets.  The "enormous licensing fee" remark was shared with this in mind, and was not intended to come across as sarcastic or negative in any way towards NVIDIA.