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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

FMX 2010 Finished, Zalman/NVIDIA License (UPDATED)

This article was supplemented on 05/10/10 for accuracy.

FMX 2010 finished up in Stuttgart Germany yesterday, and unless there is a volcanic ash catastrophe, we expect to be back safe and sound by Sunday, with pictures on standby for Monday.  We hope to have some videos to share as well!

Zalman 3D Monitor

In the meantime, credit goes to GHG for getting driver news from Zalman regarding their new line of 21.5" Full HD monitors (ZM-M215W), and upcoming 24" and 32" displays:

"...the new ZM-M215W (21.5” Full HD) 3D monitor is not supported by Nvidia. This is because Zalman has decided that there is not a reason to pay enormous licensing fees per year, when it is expected that new game titles will support 3D directly within the game, making 3rd party 3D drivers for gaming less of a concern for the future." - Jihoon Jo, Business Development Manager, Zalman.

While we will leave it to Zalman to determine which driver solutions will meet their needs best, we think it's premature to expect the majority of new game titles to support the interlaced format natively.  Everyone, NVIDIA and Zalman included, have a huge battle ahead for achieving widespread native S-3D support.  It's a battle everyone can win if the industry can all work together.  In the meantime, it's enough to know that there are qualified driver solutions beyond NVIDIA, and we don't expect this move to negatively impact Zalman customers.

EDIT: Jihoon Jo, Business Development Manager for Zalman, wished to make it clear to MTBS members that there is no ill will or disatisfaction towards NVIDIA or its software product lines.  In fact, Zalman is appreciative that NVIDIA had extended support for their 19" and 22" Zalman products beyond their license period as a service to their customers (NVIDIA's and Zalman's).

While S-3D gaming continues to grow, 70% of Zalman's product sales have been earned in the professional 3D cinema and research and development markets.  The "enormous licensing fee" remark was shared with this in mind, and was not intended to come across as sarcastic or negative in any way towards NVIDIA.