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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

FMX 2010 Finished, Zalman/NVIDIA License (UPDATED)

This article was supplemented on 05/10/10 for accuracy.

FMX 2010 finished up in Stuttgart Germany yesterday, and unless there is a volcanic ash catastrophe, we expect to be back safe and sound by Sunday, with pictures on standby for Monday.  We hope to have some videos to share as well!

Zalman 3D Monitor

In the meantime, credit goes to GHG for getting driver news from Zalman regarding their new line of 21.5" Full HD monitors (ZM-M215W), and upcoming 24" and 32" displays:

"...the new ZM-M215W (21.5” Full HD) 3D monitor is not supported by Nvidia. This is because Zalman has decided that there is not a reason to pay enormous licensing fees per year, when it is expected that new game titles will support 3D directly within the game, making 3rd party 3D drivers for gaming less of a concern for the future." - Jihoon Jo, Business Development Manager, Zalman.

While we will leave it to Zalman to determine which driver solutions will meet their needs best, we think it's premature to expect the majority of new game titles to support the interlaced format natively.  Everyone, NVIDIA and Zalman included, have a huge battle ahead for achieving widespread native S-3D support.  It's a battle everyone can win if the industry can all work together.  In the meantime, it's enough to know that there are qualified driver solutions beyond NVIDIA, and we don't expect this move to negatively impact Zalman customers.

EDIT: Jihoon Jo, Business Development Manager for Zalman, wished to make it clear to MTBS members that there is no ill will or disatisfaction towards NVIDIA or its software product lines.  In fact, Zalman is appreciative that NVIDIA had extended support for their 19" and 22" Zalman products beyond their license period as a service to their customers (NVIDIA's and Zalman's).

While S-3D gaming continues to grow, 70% of Zalman's product sales have been earned in the professional 3D cinema and research and development markets.  The "enormous licensing fee" remark was shared with this in mind, and was not intended to come across as sarcastic or negative in any way towards NVIDIA.