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MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…

M3GA Bug Fixes

Thank you all of your continued submissions to M3GA!

M3GA Screen Capture

While the work continues, here are the M3GA Bug Fixes and Updates as of 04/18/10
  • DirectX 9, 10, and 11 submissions for the same game are treated as unique submissions.
  • It is now possible to use punctuation like apostrophes in game titles.
  • Certification level text is colored on the results page.
  • The sections have been re-ordered to help funnel down the results and make submission easier to understand.
  • Text has been further adjusted for clarity.
  • The results page is better organized.
  • There are some additional questions and options when submitting games.

When submitting stereoscopic 3D games based on NVIDIA's driver support, please don't include games run on their legacy S-3D drivers. M3GA is designed for modern and actively maintained 3D hardware and software solutions.

It's also critical that games are tested while attempting a a combined depth and pop-out experience as described in the S-3D Settings Guide. Unless this is done, many anomalies and errors will go unnoticed.

Further updates and features are in the works. Please continue to share your feedback and ideas in our forums!