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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

MTBS' 3D Game Analyzer Beta 1 Released!

Thanks to advances with PC stereoscopic 3D (S-3D) drivers by DDD, iZ3D, and NVIDIA, it is now possible to play many video games with maximum graphics settings turned on. Unfortunately, while driver developers have promoted compatibility with hundreds of games at a time, there is little consistency in quality expectations and results between titles.

After much time and effort invested by Vadim Krivosheev, Yuriy Nikshych, Cris Villalobos, and Neil Schneider, MTBS is proud to take the first steps in solving this problem.

MTBS' 3D Game Analyzer Logo

MTBS' New 3D Game Analyzer (M3GA) is a fully functional system that asks a series of multiple choice questions.  Based on the answers given, a database is created complete with recommended game settings, quality expectations, and current MTBS Certification Ratings. These ratings adjust and compensate according to what members submit, driver updates, diversified results, and more.

With some practice, it only takes a few moments to submit a game.  The system even remembers your computer's specs so you don't have to re-enter information each time.  Follow the instructions carefully!  Everyone will be looking at your submissions as a valued reference tool.

Please share your thoughts, ideas, and feedback in our forums too.  The sky is the limit if we put our mind to it.

Will the wisdom of crowds apply to stereoscopic 3D gaming?  Let's find out!