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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

iZ3D 1.11 DX9, DX10, and DX11 Beta Drivers Out!

iZ3D has been talking about DirectX 10 drivers for well over a year, so they made up for lost time by releasing 1.11 Beta Drivers that feature DX9, DX10, and DX11 support.  We can't yet speak to their quality because we are working remotely, but we have high hopes.

iZ3D logo in 3D

Leading driver features include:
  • DirectX 9, 10, and 11 support.
  • Limited 120Hz shutter glasses suppoort for projectors on both AMD and NVIDIA GPUs.
  • Vivtek, Viewsonic, Optoma, and BenQ brands are supported.  Users can submit EDID read-outs to add additional options.
  • YouTube 1080P S-3D mode support
  • iZ3D table method improvement (i.e. new glasses optimization)
  • S-3D screenshots fixed with some outputs
  • Autofocus improvement
  • Several game profile improvements
  • Limitied multi-GPU support in DirectX 10 and 11 modes.
  • and much more!

NOTE: We confirmed details with iZ3D, and we wish to reiterate that this driver supports AMD and NVIDIA GPUs equally, and is not brand specific.  There are some synchronization advantages with AMD because of their relationship, but similar benefits have been managed with NVIDIA GPUs independently.

There is one remaining challenge.  Which shutter glasses are going to work?  Members are encouraged to share their results.  Are your glasses connected via dongle?  Do USB glasses (like NVIDIA's GeForce 3D Vision) work?  What about XpanD glasses run on DLP?  iZ3D was a bit vague on specifics.

That said, congratulations to the iZ3D team!  Please share your thoughts and findings in the comments below.