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MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
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MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…
MTBS3D RT @IFCSummit: Mark Morrison, Director of Sales for Media, Sports & Entertainment at @magicleap is speaking at #IFCSummit about how we are…
MTBS3D RT @IFCSummit: We have great speakers for #IFCSummit! Registration closes in 4 days! #CloudComputing #CloudGaming #gamedev #AI #VR #AR http…

FRAPS 3.2.0 Released, Notes For DDD & iZ3D

We are pleased to report that FRAPS, the popular screen capture and benchmarking utility, has been upgraded to version 3.2.0.  For those wondering how MTBS makes stereoscopic 3D videos for our game review process, this is part of the secret.

FRAPS Logo

In addition to a new "loop recording" feature, FRAPS now has the option to turn S-3D video captures off while recording with NVIDIA GeForce 3D Vision drivers.

While version 3.X was positioned as having NVIDIA GeForce 3D Vision compatibility, S-3D movie captures are also possible with DDD and iZ3D stereoscopic 3D driver solutions.  There is an important difference, though.  In the case of NVIDIA, a full left and right view is channeled to FRAPS.  With iZ3D and DDD drivers, FRAPS only captures what is visibly seen on the screen.

As it stands, DDD's compatible display options include a squished top/bottom mode, or an interlaced mode.  Both cases result in a deceivingly reduced image quality because the video only has half the effective resolution to work with.

Special thanks to Blackshark and Cybereality for correcting an error stated earlier.  Similar to DDD, iZ3D also offers a squished mode for top/bottom and side by side modes.   It's only in cross-eyed viewing that the image is squeezed on the screen proportionately, with the side effect of black bars around the edges to account for proportions.  We should also point out that while MTBS has had success using FRAPS with both the DDD and iZ3D drivers, others have reported hit and miss compatibility.  Our remarks about FRAPS compatibility were never intended as a formal statement from Beepa, the developer of FRAPS.

General compatibility aside, MTBS believes that if driver developers can include a full resolution left/right in either side by side or above/below formats in windowed mode, FRAPS should be able to capture this, and image quality will be identical to NVIDIA's offering without extra effort on FRAPS' part.  This will also help gamers and S-3D game reviewers to accurately demonstrate titles with the best image quality possible, and the way S-3D video games are actually played.

Windowed mode capture is required because FRAPS will also record the screen portions that bleed off the visible screen space.