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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

FRAPS 3.2.0 Released, Notes For DDD & iZ3D

We are pleased to report that FRAPS, the popular screen capture and benchmarking utility, has been upgraded to version 3.2.0.  For those wondering how MTBS makes stereoscopic 3D videos for our game review process, this is part of the secret.

FRAPS Logo

In addition to a new "loop recording" feature, FRAPS now has the option to turn S-3D video captures off while recording with NVIDIA GeForce 3D Vision drivers.

While version 3.X was positioned as having NVIDIA GeForce 3D Vision compatibility, S-3D movie captures are also possible with DDD and iZ3D stereoscopic 3D driver solutions.  There is an important difference, though.  In the case of NVIDIA, a full left and right view is channeled to FRAPS.  With iZ3D and DDD drivers, FRAPS only captures what is visibly seen on the screen.

As it stands, DDD's compatible display options include a squished top/bottom mode, or an interlaced mode.  Both cases result in a deceivingly reduced image quality because the video only has half the effective resolution to work with.

Special thanks to Blackshark and Cybereality for correcting an error stated earlier.  Similar to DDD, iZ3D also offers a squished mode for top/bottom and side by side modes.   It's only in cross-eyed viewing that the image is squeezed on the screen proportionately, with the side effect of black bars around the edges to account for proportions.  We should also point out that while MTBS has had success using FRAPS with both the DDD and iZ3D drivers, others have reported hit and miss compatibility.  Our remarks about FRAPS compatibility were never intended as a formal statement from Beepa, the developer of FRAPS.

General compatibility aside, MTBS believes that if driver developers can include a full resolution left/right in either side by side or above/below formats in windowed mode, FRAPS should be able to capture this, and image quality will be identical to NVIDIA's offering without extra effort on FRAPS' part.  This will also help gamers and S-3D game reviewers to accurately demonstrate titles with the best image quality possible, and the way S-3D video games are actually played.

Windowed mode capture is required because FRAPS will also record the screen portions that bleed off the visible screen space.