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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…
MTBS3D @tifcagroup Executive Director was interviewed on @ComputerAmerica. Neil talked about @GetImmersed, Students Night… https://t.co/9Nc3MfcrDC

FRAPS 3.2.0 Released, Notes For DDD & iZ3D

We are pleased to report that FRAPS, the popular screen capture and benchmarking utility, has been upgraded to version 3.2.0.  For those wondering how MTBS makes stereoscopic 3D videos for our game review process, this is part of the secret.

FRAPS Logo

In addition to a new "loop recording" feature, FRAPS now has the option to turn S-3D video captures off while recording with NVIDIA GeForce 3D Vision drivers.

While version 3.X was positioned as having NVIDIA GeForce 3D Vision compatibility, S-3D movie captures are also possible with DDD and iZ3D stereoscopic 3D driver solutions.  There is an important difference, though.  In the case of NVIDIA, a full left and right view is channeled to FRAPS.  With iZ3D and DDD drivers, FRAPS only captures what is visibly seen on the screen.

As it stands, DDD's compatible display options include a squished top/bottom mode, or an interlaced mode.  Both cases result in a deceivingly reduced image quality because the video only has half the effective resolution to work with.

Special thanks to Blackshark and Cybereality for correcting an error stated earlier.  Similar to DDD, iZ3D also offers a squished mode for top/bottom and side by side modes.   It's only in cross-eyed viewing that the image is squeezed on the screen proportionately, with the side effect of black bars around the edges to account for proportions.  We should also point out that while MTBS has had success using FRAPS with both the DDD and iZ3D drivers, others have reported hit and miss compatibility.  Our remarks about FRAPS compatibility were never intended as a formal statement from Beepa, the developer of FRAPS.

General compatibility aside, MTBS believes that if driver developers can include a full resolution left/right in either side by side or above/below formats in windowed mode, FRAPS should be able to capture this, and image quality will be identical to NVIDIA's offering without extra effort on FRAPS' part.  This will also help gamers and S-3D game reviewers to accurately demonstrate titles with the best image quality possible, and the way S-3D video games are actually played.

Windowed mode capture is required because FRAPS will also record the screen portions that bleed off the visible screen space.