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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

FRAPS 3.2.0 Released, Notes For DDD & iZ3D

We are pleased to report that FRAPS, the popular screen capture and benchmarking utility, has been upgraded to version 3.2.0.  For those wondering how MTBS makes stereoscopic 3D videos for our game review process, this is part of the secret.

FRAPS Logo

In addition to a new "loop recording" feature, FRAPS now has the option to turn S-3D video captures off while recording with NVIDIA GeForce 3D Vision drivers.

While version 3.X was positioned as having NVIDIA GeForce 3D Vision compatibility, S-3D movie captures are also possible with DDD and iZ3D stereoscopic 3D driver solutions.  There is an important difference, though.  In the case of NVIDIA, a full left and right view is channeled to FRAPS.  With iZ3D and DDD drivers, FRAPS only captures what is visibly seen on the screen.

As it stands, DDD's compatible display options include a squished top/bottom mode, or an interlaced mode.  Both cases result in a deceivingly reduced image quality because the video only has half the effective resolution to work with.

Special thanks to Blackshark and Cybereality for correcting an error stated earlier.  Similar to DDD, iZ3D also offers a squished mode for top/bottom and side by side modes.   It's only in cross-eyed viewing that the image is squeezed on the screen proportionately, with the side effect of black bars around the edges to account for proportions.  We should also point out that while MTBS has had success using FRAPS with both the DDD and iZ3D drivers, others have reported hit and miss compatibility.  Our remarks about FRAPS compatibility were never intended as a formal statement from Beepa, the developer of FRAPS.

General compatibility aside, MTBS believes that if driver developers can include a full resolution left/right in either side by side or above/below formats in windowed mode, FRAPS should be able to capture this, and image quality will be identical to NVIDIA's offering without extra effort on FRAPS' part.  This will also help gamers and S-3D game reviewers to accurately demonstrate titles with the best image quality possible, and the way S-3D video games are actually played.

Windowed mode capture is required because FRAPS will also record the screen portions that bleed off the visible screen space.