MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

Neil's Messy Basement: Episode 32


Wow has this episode of Neil's Messy Basement been a long time coming!

This edition is all about sound on PC.  While it started as a review of the Creative Labs Sound BlasterX AE5 sound card, the process of reviewing this product made this episode so much more.

In brief, I really like the Sound BlasterX AE5 card; there shouldn't be any surprises there.  The bigger question is why, and to answer this, I needed to get a fundamental understanding of how audio works, the terminology regularly boasted by the marketing gurus, what the modern day baseline is for PC audio so I have what to compare to, and factor in the unique needs and perspectives of a VR gamer versus a traditional gamer.

While it's much better to watch from beginning to end, the episode has been divided into chapters if you need to fastforward to specific parts.

 
This whole episode was a learning experience and I know that much was simplified here.  Feel free to share your own knowledge and experiences below.
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Neil's Messy Basement: Episode 31


Neil gives a very detailed rundown of the Acer Windows Mixed Reality HMD along with the Windows Mixed Reality ecosystem.  Running at over 40 minutes (we warned you), this will be useful to anyone looking to buy the device and for those that took the plunge and need a little help to make sure their experience is the correct one.
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Neil's Messy Basement: Episode 30


150 years, eh?

Celebrate Canada's 150 year anniversary by checking out this episode of Neil's Messy Basement.  Ana Serrano is the Chief Digital Officer for the Canadian Film Centre, and she talks about what they've learned about the Canadian VR ecosystem.  Lots of stuff happening here!
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