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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

The History of Stereoscopic 3D Gaming

While stereoscopic 3D gaming has (finally!) been earning the headlines it deserves, most are surprised to learn that it has a tenured history that spans more than a decade (more than twenty years in some cases)!  Over the course of months, MTBS-TV has been putting together an up close and personal walk-through of how stereoscopic 3D gaming came to be.  Its successes, failures, and controversial politics are all rolled together in this series of ten minute videos.

MTBS-TV is personally recorded and broadcast by Neil Schneider, President & CEO of Meant to be Seen and Executive Director of the non-profit S-3D Gaming Alliance.

An added bonus is all the videos are recorded in stereoscopic 3D!  The majority of stereoscopic 3D displays will work with YouTube 3D's standard applet.  Here are the exceptions:

iZ3D monitor users will need to have the iZ3D driver resident and play in full screen mode.  If you are using Windows Vista or Windows 7, it may be necessary to turn off the Aero features of the operating system.

Nvidia's GeForce 3D Vision users need to first download the videos from YouTube, and play them locally with their Nvidia movie player in side by side format.  The videos can be downloaded with a YouTube plug-in for Firefox.

Click on the individual YouTube links with each video to see the stereoscopic 3D options applet.


Part I: The Invention of Modern S-3D Gaming


Setting the foundation for an exciting industry, stereoscopic 3D gaming began with a problem.  Learn how DDD, iZ3D, and Nvidia got their early starts in S-3D gaming.


Part II: The Most Controversial Year in Stereoscopic 3D Gaming



2008 was the year that angered just about every stereoscopic 3D gamer on a global level.  It was also the year that market players dug in their heels and defined their niche.  Find out how!


Part III: Nvidia Gets in the Ring...Again.


When Nvidia's GeForce 3D Vision got introduced to the world, a new dynamic hit the S-3D PC Gaming Industry.  Find out what Nvidia did right, and what the ramifications are moving forward in stereoscopic 3D PC gaming.


Part IV: Early Stereoscopic 3D Console Gaming


Sure! Stereoscopic 3D gaming on PS3, XBOX 360, and Nintendo 3DS is going to be really cool! Would you believe that all these consoles owe their 3D roots to gaming technology that dates back over twenty years? Learn about the first experiments in stereoscopic 3D console gaming and the lessons learned. Keep watching this series, because console is just as controversial as S-3D PC gaming. You'll see!


Part V: Modern Stereoscopic 3D Gaming on Console


Stereoscopic 3D gaming on console is finally getting the attention it deserves.  Find out how a little foot in mouth disease got the ball rolling on a whole new class of video games.  This segment features everyone including Blitz Games Studios, Epic Games, Ubisoft, Sony, Xbox, and more.


Part VI: History Ends, But the Story Continues!


So we reach the end of our tail about the history of stereoscopic 3D gaming.  Not the end, really...more of a real industry beginning.  Neil Schneider shares a personal history on how The S-3D Gaming Alliance were founded, why it was formed, and looking back at the past three years, what the challenges are moving forward.  How is the gaming world so different from Blu-Ray?  Find out!

Thank you all for watching this series!  We hope you enjoyed it.