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MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

New iZ3D Glasses Preview!

By Neil Schneider

iZ3D, which has been a founding sponsor of MTBS, specializes in making stereoscopic 3D gaming monitors. Their first model was a 17" prototype, it was followed by a 22" model still sold today, and they have become a well respected competitor in the stereoscopic 3D driver market.

The iZ3D 22" monitor has been well received by end users because its dual panel technology lets gamers maintain full resolution in their games, it experiences only a mild drop in brightness, and their drivers allow compatibility with both ATI and NVIDIA graphics cards. Despite these benefits, their monitor’s leading criticisms include cross-talk or ghosting between the eyes, and inconsistent muddy coloring when viewing stereoscopic 3D images and video games.

The reason behind this has to do with its LCD panels. Red, green, and blue colors rotate or twist at different levels, and this prevents the consistent polarization iZ3D is after. For well over a year, iZ3D has been actively developing a new type of polarized glasses to go with their monitor. These glasses were designed to correct the color imbalance between the eyes and reduce ghosting, and iZ3D has also developed a new software algorithm to enhance the effectiveness further.

While I will leave the conclusions to our readers, I am pleased to share some visual results!


Methodology

MTBS is in possession of a Fuji W1 S-3D camera. This is advantageous because I can place the glasses on the camera itself, and take 3D pictures of 3D pictures!

For our purposes, I only focused on video games because I don’t have photo viewing software with the new algorithm. To represent the original iZ3D setup, the clip-on glasses were used because I think they are the best lenses that came with the monitor.

Despite this effort, these pictures have their caveats. I think it is safe to say that while they suggest what the glasses are capable of, my photography skills are somewhat amateurish, and I look forward to seeing members share their results as the glasses become readily available.

The games demonstrated include Elder Scrolls IV: Oblivion, Unreal Tournament 3, and Star Trek: Legacy.


S-3D Images

All these images are in cross-eyed format which means the left image is on the right, and the right image is on the left. While you can view these pictures on an S-3D monitor, I don’t recommend it. It just won’t represent the actual visual quality you will get out of the iZ3D monitor directly. Instead, look at the images in 2D so you can easily spot the changes between views.



Unreal Tournament 3, Original Glasses, Original Algorithm


Unreal Tournament 3, Original Glasses, New Algorithm


Unreal Tournament 3, New Glasses, Original Algorithm


Unreal Tournament 3, New Glasses, New Algorithm


Elder Scrolls IV: Oblivion, Original Glasses, Original Algorithm


Elder Scrolls IV: Oblivion, Original Glasses, New Algorithm


Elder Scrolls IV: Oblivion, New Glasses, Original Algorithm


Elder Scrolls IV: Oblivion, New Glasses, New Algorithm


Star Trek: Legacy, Original Glasses, Original Algorithm


Star Trek: Legacy, Original Glasses, New Algorithm


Star Trek: Legacy, New Glasses, Original Algorithm


Star Trek: Legacy, New Glasses, New Algorithm


Conclusion

The drivers used to make these images are not available yet. I’m sure iZ3D is looking forward to hearing what you have to say, so please share your thoughts in our discussion forums!