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MTBS3D RT @IFCSummit: .@Dell’s Director of Virtualization and Commercial #VR and #AR is speaking at #IFCSummit. https://t.co/aBSSFDfmE6
MTBS3D RT @IFCSummit: .@tifcagroup’s International Future Computing Summit ushers in #clientocloudrevolution. #IFCSummit #PC #cloud #XR #VR #AR #A
MTBS3D RT @IFCSummit: Dr. Ali Khayrallah, Engineering Director for @ericsson speaking at #IFCSummit. #clientocloudrevolution #cloudcomputing #futu
MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp

New iZ3D Glasses Preview!

By Neil Schneider

iZ3D, which has been a founding sponsor of MTBS, specializes in making stereoscopic 3D gaming monitors. Their first model was a 17" prototype, it was followed by a 22" model still sold today, and they have become a well respected competitor in the stereoscopic 3D driver market.

The iZ3D 22" monitor has been well received by end users because its dual panel technology lets gamers maintain full resolution in their games, it experiences only a mild drop in brightness, and their drivers allow compatibility with both ATI and NVIDIA graphics cards. Despite these benefits, their monitor’s leading criticisms include cross-talk or ghosting between the eyes, and inconsistent muddy coloring when viewing stereoscopic 3D images and video games.

The reason behind this has to do with its LCD panels. Red, green, and blue colors rotate or twist at different levels, and this prevents the consistent polarization iZ3D is after. For well over a year, iZ3D has been actively developing a new type of polarized glasses to go with their monitor. These glasses were designed to correct the color imbalance between the eyes and reduce ghosting, and iZ3D has also developed a new software algorithm to enhance the effectiveness further.

While I will leave the conclusions to our readers, I am pleased to share some visual results!


Methodology

MTBS is in possession of a Fuji W1 S-3D camera. This is advantageous because I can place the glasses on the camera itself, and take 3D pictures of 3D pictures!

For our purposes, I only focused on video games because I don’t have photo viewing software with the new algorithm. To represent the original iZ3D setup, the clip-on glasses were used because I think they are the best lenses that came with the monitor.

Despite this effort, these pictures have their caveats. I think it is safe to say that while they suggest what the glasses are capable of, my photography skills are somewhat amateurish, and I look forward to seeing members share their results as the glasses become readily available.

The games demonstrated include Elder Scrolls IV: Oblivion, Unreal Tournament 3, and Star Trek: Legacy.


S-3D Images

All these images are in cross-eyed format which means the left image is on the right, and the right image is on the left. While you can view these pictures on an S-3D monitor, I don’t recommend it. It just won’t represent the actual visual quality you will get out of the iZ3D monitor directly. Instead, look at the images in 2D so you can easily spot the changes between views.



Unreal Tournament 3, Original Glasses, Original Algorithm


Unreal Tournament 3, Original Glasses, New Algorithm


Unreal Tournament 3, New Glasses, Original Algorithm


Unreal Tournament 3, New Glasses, New Algorithm


Elder Scrolls IV: Oblivion, Original Glasses, Original Algorithm


Elder Scrolls IV: Oblivion, Original Glasses, New Algorithm


Elder Scrolls IV: Oblivion, New Glasses, Original Algorithm


Elder Scrolls IV: Oblivion, New Glasses, New Algorithm


Star Trek: Legacy, Original Glasses, Original Algorithm


Star Trek: Legacy, Original Glasses, New Algorithm


Star Trek: Legacy, New Glasses, Original Algorithm


Star Trek: Legacy, New Glasses, New Algorithm


Conclusion

The drivers used to make these images are not available yet. I’m sure iZ3D is looking forward to hearing what you have to say, so please share your thoughts in our discussion forums!