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MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…

Can NVIDIA Reprogram the World? NOT!

EDIT: While I still back the original message of this editorial, I made some minor additions and clarifications.

I read an article on CNET today which left me feeling concerned about the core messages being put out through the media. I don’t know if this was NVIDIA’s doing or if there was a misunderstanding by the journalist, but in reference to NVIDIA’s stereoscopic driver requirements, here is what was claimed:

"The important part is that game developers won’t have to do anything differently. They just continue to make their games the way they want, and Nvidia will take care of the rest. It’s just an option for gamers though--it doesn’t mean all games have to be three-dimensional."

If any game developers read this article, please ignore the above statement.

I wasn’t part of the conversation and who knows what NVIDIA said versus what was printed. However, as an industry, we must be extremely cautious about the messages we choose to convey. I know I’m preaching to the choir when I say that had game developers followed simple programming standards from the beginning, and had NVIDIA not been faced with the sole burden of making stereoscopic 3D gaming possible, our industry would have been in much better shape several years ago. Maybe MTBS would have never been necessary!

It is critical that games are rendered with a stereoscopic 3D mindset. Having options to turn post processing on and off, rendering the HUD and cross-hair at the correct depth, and other key elements all play a role in having a good visual result. MTBS is already going through a new programming guide revision taking into account both iZ3D and NVIDIA driver solutions.

Even after the games are released, we have a certification program to determine how compatible games are with different S-3D technology and we are releasing S-3D game reviews too. Every one of these activities are necessary, and we have barely scratched the surface of what we are working to accomplish.

I’m nearly 100% sure the article was a misunderstanding. At least, I hope it was a misunderstanding. Without game developers playing a role, it will be hopeless for NVIDIA to get through a growing pile of badly rendered games combined with thousands of angry customers waiting six months longer than they have to for a good S-3D gaming experience. Even with 2D games, NVIDIA values game developer relationships through their TWIMTBP initiative to optimize their results. Ach...I’m sure it was a misunderstanding.

Was it? Post your thoughts HERE.