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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Can NVIDIA Reprogram the World? NOT!

EDIT: While I still back the original message of this editorial, I made some minor additions and clarifications.

I read an article on CNET today which left me feeling concerned about the core messages being put out through the media. I don’t know if this was NVIDIA’s doing or if there was a misunderstanding by the journalist, but in reference to NVIDIA’s stereoscopic driver requirements, here is what was claimed:

"The important part is that game developers won’t have to do anything differently. They just continue to make their games the way they want, and Nvidia will take care of the rest. It’s just an option for gamers though--it doesn’t mean all games have to be three-dimensional."

If any game developers read this article, please ignore the above statement.

I wasn’t part of the conversation and who knows what NVIDIA said versus what was printed. However, as an industry, we must be extremely cautious about the messages we choose to convey. I know I’m preaching to the choir when I say that had game developers followed simple programming standards from the beginning, and had NVIDIA not been faced with the sole burden of making stereoscopic 3D gaming possible, our industry would have been in much better shape several years ago. Maybe MTBS would have never been necessary!

It is critical that games are rendered with a stereoscopic 3D mindset. Having options to turn post processing on and off, rendering the HUD and cross-hair at the correct depth, and other key elements all play a role in having a good visual result. MTBS is already going through a new programming guide revision taking into account both iZ3D and NVIDIA driver solutions.

Even after the games are released, we have a certification program to determine how compatible games are with different S-3D technology and we are releasing S-3D game reviews too. Every one of these activities are necessary, and we have barely scratched the surface of what we are working to accomplish.

I’m nearly 100% sure the article was a misunderstanding. At least, I hope it was a misunderstanding. Without game developers playing a role, it will be hopeless for NVIDIA to get through a growing pile of badly rendered games combined with thousands of angry customers waiting six months longer than they have to for a good S-3D gaming experience. Even with 2D games, NVIDIA values game developer relationships through their TWIMTBP initiative to optimize their results. Ach...I’m sure it was a misunderstanding.

Was it? Post your thoughts HERE.