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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

Can NVIDIA Reprogram the World? NOT!

EDIT: While I still back the original message of this editorial, I made some minor additions and clarifications.

I read an article on CNET today which left me feeling concerned about the core messages being put out through the media. I don’t know if this was NVIDIA’s doing or if there was a misunderstanding by the journalist, but in reference to NVIDIA’s stereoscopic driver requirements, here is what was claimed:

"The important part is that game developers won’t have to do anything differently. They just continue to make their games the way they want, and Nvidia will take care of the rest. It’s just an option for gamers though--it doesn’t mean all games have to be three-dimensional."

If any game developers read this article, please ignore the above statement.

I wasn’t part of the conversation and who knows what NVIDIA said versus what was printed. However, as an industry, we must be extremely cautious about the messages we choose to convey. I know I’m preaching to the choir when I say that had game developers followed simple programming standards from the beginning, and had NVIDIA not been faced with the sole burden of making stereoscopic 3D gaming possible, our industry would have been in much better shape several years ago. Maybe MTBS would have never been necessary!

It is critical that games are rendered with a stereoscopic 3D mindset. Having options to turn post processing on and off, rendering the HUD and cross-hair at the correct depth, and other key elements all play a role in having a good visual result. MTBS is already going through a new programming guide revision taking into account both iZ3D and NVIDIA driver solutions.

Even after the games are released, we have a certification program to determine how compatible games are with different S-3D technology and we are releasing S-3D game reviews too. Every one of these activities are necessary, and we have barely scratched the surface of what we are working to accomplish.

I’m nearly 100% sure the article was a misunderstanding. At least, I hope it was a misunderstanding. Without game developers playing a role, it will be hopeless for NVIDIA to get through a growing pile of badly rendered games combined with thousands of angry customers waiting six months longer than they have to for a good S-3D gaming experience. Even with 2D games, NVIDIA values game developer relationships through their TWIMTBP initiative to optimize their results. Ach...I’m sure it was a misunderstanding.

Was it? Post your thoughts HERE.