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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
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MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

The Golden Opportunity

Check this article out.

According to Gabe Newel, President of Valve Software and makers of Half-life 2, releasing DirectX 10 as a Windows Vista ONLY product was ?a terrible mistake?. According to their findings, only one in fifty players has both Windows Vista and a DirectX 10 compatible graphics card installed.

According to the article, when developers release cross platform games that include the Xbox 360 and Sony Playstation, developers seek the lowest common technology denominator, and that leaves DirectX 10 being featured in a tiny number of games. In fact, in the case of Half-Life 2, even though it features DX10 support, it is for speed enhancement purposes only, and offers virtually no visual improvement over DX9.

Working on the premise that lowest common denominator technology always takes priority, in this case consoles, how does this impact S-3D in PC gaming?

I think this is good news because proper rendering technique is not specific to certain platforms, and S-3D gaming does not require special coding or expensive programming layers. Stereoscopic 3D is the game developers? golden opportunity to offer exciting game play far above modern game consoles, and unlike the Windows Vista/DX10 combination, this will avoid excluding their current audiences by continuing to benefit from the same standards between platforms.

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