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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Things Are Getting Serious!

Check this article out:

Mitsubishi Evolves 3D DLP Technology

I’m starting to get really excited by all this because within the next year, we are going to have both viable and proven S-3D solutions for the computer desk, the living room, and the movie theatre.

Not just solutions, but a healthy competition of solutions! Just last week, our forums have been discussing Samsung’s 3D HDTV solution, and now Mitsubishi is officially in the game. For the desktop game player, iZ3D will be releasing their solution soon, and there are other products in the market expected to pop up very shortly.

The message I get from this article is companies are taking the complexity of S-3D, and turning it into something everyone can understand. With the industry’s earlier, less successful attempt, S-3D required an education of what S-3D is, an above average understanding of computer hardware, and a lot of patience for finding the right settings.

What is happening here is the 3D HDTV companies appear to be going after the more mature markets with content that is easy to display like S-3D rendered movies and sporting events. I like the sporting event idea! A movie has only one to three viewers at the TV, but if you get the Super Bowl in S-3D, you could have ten people at your house seeing S-3D for the first time!

This is great news for the industry, because once everyone is talking about their favorite S-3D movie or sporting event that they saw at home, it’s going to put even MORE pressure on the game developers to release MTBS certified, S-3D compatible video games.

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