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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

What Does S-3D Have In Common With Galileo?

We credit Christopher Columbus for proving that the world is round, but the real action happened when Galileo looked through his telescope.

Nicolaus Copernicus first postulated that the sun is the center of the universe, but he didn’t have the tools to prove it. It was only when Galileo Galilei made a technical innovation of grinding better telescope lenses that he was able to prove without a doubt that the earth revolves around the sun, and not the other way around.

Unfortunately, in the early to mid 1600’s, knowledge was a dangerous thing. I will never forget the play I read about Galileo ("Galileo Galilei"), where the senior Catholic Church clergymen would refuse to look in the telescope because to do so would forever change their beliefs and smash the political fabric that society was based on. At the end of the book, as right and as factual that Galileo was, he had no choice but to recant when he was threatened by a brief introduction to his awaiting torture chamber. He agreed to rewrite his theories, and to have his manuscripts approved by the church before being released.

What the church didn’t know was he had secretly written a second version of his manuscripts, and had arranged to smuggle them out for the world to see. I can’t help but wonder if the Catholic Church would have continued to maintain an equally strong influence on society had it embraced and prepared for this information.

I think we are beginning to see a parallel movement in the stereoscopic 3D gaming industry. Like Galileo’s telescope, the industry is releasing S-3D technologies that work well, and let gamers see the awing details that have been missed out on all these years. In a matter of weeks, multiple suppliers are going to have competitive at home products on the market that are going to show us the eye blowing 3D the industry has been waiting for.

How will game developers respond to this new insight? Will they adopt the technology and improve their influence in the gaming industry, or will they introduce S-3D gamers to their torture chambers in hopes that the next era will magically disappear?

While a minority of forum moderators have been quick to draw out their modern day torture tools of deletions and bannings, I know firsthand that at a senior level, game developers are gradually looking through the telescope and are becoming receptive. They see what we see, and unlike the clergymen who felt threatened by this new knowledge, game developers are beginning to see that this new era will enhance their influence on gaming society, and not threaten it.

The illusion that 2D is the end all and be all of gaming is beginning to shatter, and thanks to your efforts, a new S-3D gaming era is beginning. Keep up the good work!

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