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MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64

Ready Player One is Just a Movie, People!


It's a precarious position to tie the market's riches with the success of a Spielberg movie.  That seems to be the case with Ready Player One where an upcoming Stephen Spielberg epic about a double VR life in an otherwise dismal world is hoped to somehow spur on the vision of virtual reality and immersive technology to the general public.

We've seen this kind of thing before with the Avatar movie, though this has more of a disconnected twist.  In the case of Avatar, its sheer financial success was a proof of concept for 3D entertainment and it carried some real weight that held up to scrutiny.  If anyone questioned the future of 3D, all they had to do was say "yeah, but look at the oodles of money that Avatar made".  Ironically, $2.8 billion dollars later (accounting for inflation), Cameron expressed that he thought the 3D was too modest in Avatar and didn't go far enough during the 3D Entertainment Summit several years ago.

The VR equivalent of Ready Player One isn't even about making money in the box office to prove the value of a technology.  In this case, it's hoped that people are going to see this fantasy vision and everyone is going to say "I want that" only to be slapped with the reality of where VR and immersive technology is today.    I would argue that it's the same as showing Star Wars in hopes of selling the NASA Space Program.  VR has a great reality, but come on!

I think the people who will ultimately benefit from Ready Player One are those working in the field because it delivers a vision; something to look forward to given enough time, money, and huge technological advances.  For the general public; it will be a fun movie.

Ready Player One has a Rotten Tomato rating of 76% so it's probably going to be a descent film.  Let's enjoy it for what it is and avoid creating a false dependence on such things.