Search

MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

Oculus Rift Development Kit Review

Introduction

For the uninitiated, the Oculus Rift may seem alien sitting next to a monitor. A head mounted display, or HMD, the outside of the Rift is essentially a box with straps. Developed by Palmer Luckey, a long time moderator in the Meant to Be Seen forums, the Rift was designed to be a modern reinvention of the HMD. With a vast collection of HMD models, possibly the largest in the world, Luckey was largely unimpressed with the state of Virtual Reality - so he decided to change it.

Enter the Oculus Rift - a lightweight prototype built out of cheap parts. In its first iteration, the Rift became a perfect example of the dangers of judging by appearance. A rickety kludge of duct tape and hand-made circuitry, it was clear that whatever value it had would come from within. Demoed by industry luminary John Carmack at E3, the industry was suddenly very interested. One incredibly successful Kickstarter campaign later, the prototype is here.

With a personal history soaked in cyberpunk and futurism, I was excited from the very moment I discovered the Rift. After spending a year dwelling on the possibilities, researching the technology, and briefly considering building my own, I bit the bullet in early March 2013 and ordered my own development kit. Compelled by the dream of entering other worlds, I wonder if the industry is approaching a Rubicon; it's clear that the Oculus Rift will revolutionize HMDs, but I wonder if it will also revolutionize display technology in general.