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MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

The Story of Project Holodeck


The Film Noir Zombie Apocalypse

While showcasing at the Science Gallery in Dublin we kept getting feedback that a Zombie game would be jaw-dropping in VR.  So we decided to make that too. As Wild Skies was well underway, we started a 2nd project called Zombies on the Holodeck so we could try out a new genre with new game mechanics and spatial arrangements.

Zombies on the Holodeck!

This time we didn’t have a flying ship, so we had to have a reason for containing the players in a small play area.  I thought a ‘Hold Out’ scenario might work, where players could pile boxes and debris in order to block Zombies from entering the play area and eating them alive.  This was a tough balance and we never quite got that to work.  Turns out players don’t like bending over and picking things up in VR – its too much effort.  So instead we decided to focus on weapons.  Alex began implementing two-handed weaponry with our custom Hydra framework, and I built out a complete level with a unique grayscale film noir style.  I was joined in late January by Adrian Swanberg, who crafted unique game mechanics such as clip reloading, dynamic Zombie spawning, player damage system, and so much more.

Zombies Concept Art

It was fascinating playing with all these mechanics in VR – and there’s still so much more room to innovate.  Audio for one thing always turns out to be more important than you think at first, especially in VR.  I spent a lot of time crafting a robust audio experience with old school horror film scores, wind, thunder, rain, radios, televisions, and the like.  Our audio director Jeremy Tisser composed his own music to complement the setting. 

Quality audio made the experience so much more immersive.  During development I would often find myself sitting in a room with a Rift and headphones on for hours on end – complete sensory isolation – and start to feel cold and wet from the virtual thunderstorms.  I would pour myself a warm mug of coffee and get comfortable, only to be surprised to step outside and be hit in the face by 80 degree weather.