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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

The Story of Project Holodeck


The Film Noir Zombie Apocalypse

While showcasing at the Science Gallery in Dublin we kept getting feedback that a Zombie game would be jaw-dropping in VR.  So we decided to make that too. As Wild Skies was well underway, we started a 2nd project called Zombies on the Holodeck so we could try out a new genre with new game mechanics and spatial arrangements.

Zombies on the Holodeck!

This time we didn’t have a flying ship, so we had to have a reason for containing the players in a small play area.  I thought a ‘Hold Out’ scenario might work, where players could pile boxes and debris in order to block Zombies from entering the play area and eating them alive.  This was a tough balance and we never quite got that to work.  Turns out players don’t like bending over and picking things up in VR – its too much effort.  So instead we decided to focus on weapons.  Alex began implementing two-handed weaponry with our custom Hydra framework, and I built out a complete level with a unique grayscale film noir style.  I was joined in late January by Adrian Swanberg, who crafted unique game mechanics such as clip reloading, dynamic Zombie spawning, player damage system, and so much more.

Zombies Concept Art

It was fascinating playing with all these mechanics in VR – and there’s still so much more room to innovate.  Audio for one thing always turns out to be more important than you think at first, especially in VR.  I spent a lot of time crafting a robust audio experience with old school horror film scores, wind, thunder, rain, radios, televisions, and the like.  Our audio director Jeremy Tisser composed his own music to complement the setting. 

Quality audio made the experience so much more immersive.  During development I would often find myself sitting in a room with a Rift and headphones on for hours on end – complete sensory isolation – and start to feel cold and wet from the virtual thunderstorms.  I would pour myself a warm mug of coffee and get comfortable, only to be surprised to step outside and be hit in the face by 80 degree weather.