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MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…
MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D

The Story of Project Holodeck


The Hardware Wrench

We encountered numerous problems with the hardware, and it ultimately threw a massive wrench in our game design process.  An even bigger challenge than the hardware by itself was networking it with two players using client / server architecture.  I wish I could go into more details about it here, but that would be an article in itself! All in all by December we showcased Project Holodeck locally and internationally, and we were surprised and super exhilarated that this thing was actually working – and people actually had fun!

Project Holodeck in action!

A new medium of games was emerging (and it still is).  VR gaming shares a lot with traditional games, but in so many ways it is totally different and new.  Now that we had a system that worked, we realized we could make more games – not just experiences – but actual games, designed from the beginning for virtual reality.

By January, Oculus was soaring with their developer kit manufacturing pipeline, and our Advanced Games professor Laird Malamed was hired as COO.  Palmer and Laird got us two pilot run units and we integrated them with the Holodeck system, changing from the Socket HMDs that we had mounted on to ski goggles (Sockets graciously provided by Mark Bolas and the team at Mixed Reality Lab!).  The two HMDs are quite similar, but the build in ‘ski mask’ design on the Rift was much more comfortable than our hacked-on ski goggles, and the swappable lenses gave us more options when play testing at various showcases and venues.