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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

The Story of Project Holodeck


The Hardware Wrench

We encountered numerous problems with the hardware, and it ultimately threw a massive wrench in our game design process.  An even bigger challenge than the hardware by itself was networking it with two players using client / server architecture.  I wish I could go into more details about it here, but that would be an article in itself! All in all by December we showcased Project Holodeck locally and internationally, and we were surprised and super exhilarated that this thing was actually working – and people actually had fun!

Project Holodeck in action!

A new medium of games was emerging (and it still is).  VR gaming shares a lot with traditional games, but in so many ways it is totally different and new.  Now that we had a system that worked, we realized we could make more games – not just experiences – but actual games, designed from the beginning for virtual reality.

By January, Oculus was soaring with their developer kit manufacturing pipeline, and our Advanced Games professor Laird Malamed was hired as COO.  Palmer and Laird got us two pilot run units and we integrated them with the Holodeck system, changing from the Socket HMDs that we had mounted on to ski goggles (Sockets graciously provided by Mark Bolas and the team at Mixed Reality Lab!).  The two HMDs are quite similar, but the build in ‘ski mask’ design on the Rift was much more comfortable than our hacked-on ski goggles, and the swappable lenses gave us more options when play testing at various showcases and venues.