Search

MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C

The Story of Project Holodeck


Zombies on the Holodeck Goes Alpha!

And now after months of development I bring you our pre-alpha demo of Zombies on the Holodeck so you can play it yourself.  This build isn’t for all the hardware we used in Project Holodeck, but you can play the game for Oculus Rift + Razer Hydra controls.  We though this would be the ideal compromise, because most people have these two devices on hand now, and we really want to emphasize the weapons gameplay.  Ultimately I’m super excited to see more games being designed specifically for Hydra + Rift, and in the future I’m looking forward to seeing even more unique VR games to emerge.

The inspiration for Zombies on the Holodeck is to explore what VR might feel like if it was combined with film conventions – specifically horror film conventions from around the time Horror was invented.  The goal is not necessarily to convince the player that they are in a real world, but to convince the player that they are inside a film.  And then, of course, there’s a bunch of zombies and weapons!

Zombies also playable in the full Holodeck system with backpack laptops, PS Move for positional tracking and torso tracking, and a 20’ by 20’ playspace to have fun (survive) in.  Yet our framework is very modular, so you can play with whatever hardware you have available (more on that below). 

We designed this demo to be most playable with Rift + Hydra controls, meaning the level is much larger to support joystick traversal as opposed to actual walking in a play space.


Download and Try it For Yourself!

Download the game:
https://www.dropbox.com/s/1mmttz5ifgw3j3o/ZombiesOTH_05.05.13_V2.zip

Mega Mirror:
https://mega.co.nz/#!31hExRhB!XeFTpiyhpE_v0AKxCTxbkynGlBg9ApipoXZHCxyC1eY


How to Play

Instructions for installing, running, and playing the game can be found in the included ReadMe file.  Please give it a solid read-through as it has vital information for playing the game.


Usability Goals

We would love to hear what the VR community has to say about Razer Hydra + Oculus Rift gaming, so send us all the ideas and playtesting feedback you can muster!  You can email us at This email address is being protected from spambots. You need JavaScript enabled to view it.">This email address is being protected from spambots. You need JavaScript enabled to view it., post in this thread, or message me here on the forums. 

This is an early pre-alpha demo, so there are likely going to be numerous bugs.  Much of the art is temporary, but the game mechanics and hardware should function mostly as intended.  Here’s a link to our detailed playtest design goals we use for our own usability tests, but don’t let these hold you back:

https://www.dropbox.com/sh/qzqwcdb6vnyx66a/MhBbj3PodH

That link also includes the report from our last formal usability test, which you may find interesting as a VR game developer. It includes a lot of detailed data about how gamers have responded to the hardware, how long it takes to adjust, common pitfalls, likes / dislikes, and more.