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MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
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MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
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MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…

MTBS' VR Settings Guide


Conclusion

The Vireio Perception drivers are still a work in progress.  If this technique isn't working as expected, here are the leading causes and solutions:

  • The images are reversed.  Reverse them with the F6 key.
  • The convergence is WAY off.  This often happens because basic settings info hasn't been included with the game profile.  Try playing with the convergence settings until the separation behaves more predictably.

The above issues are temporary because as the drivers develop, profiles will be recorded with the required information to work from.

Thanks for reading MTBS' first VR settings guide.  We hope that these techniques will make it easier for you to find comfortable settings with your games and drivers.  We went through a deep learning curve in finding a solution that is easy to follow and use, and this guide will likely get updated with time as more software and hardware products get released, and we received feedback and ideas from fellow VR and 3D gamers.

Special thanks to John Hicks for programming the Schneider-Hicks Optical Calibration Tool (S.H.O.C.T.) in the Vireio Perception drivers.  It's the mark of a good (miraculous) programmer that he was able to implement the software ideas without actually owning a Head Mounted Display or 3D solution of his own!

Thanks again!  We look forward to your comments.