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MTBS3D .@CreativeLabs is back in the game with a new Sound Blaster X-Fi series. Check out our interview with them from… https://t.co/iYmOqFNRFi
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MTBS3D .@eSightEyewear makes glasses that allow people who are legally blind and visually impaired to see. Check out our… https://t.co/sh7XdGvlAQ
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MTBS3D Neil interviewed @dorskuler, CEO of @intuitionrobo about #ElliQ, the companion robot for senior citizens at @CES.… https://t.co/ucWBwYxexr
MTBS3D Interview from @CES with Nick Cherukuri President of @ThirdEyeGen about their new #AugmentedReality smart glasses.… https://t.co/OInLNYFXFK
MTBS3D QD Laser lets the blind see at @CES. #CES2018 https://t.co/sO4ytQojuH
MTBS3D Neil and Kris had a great time at @CES last week.Their coverage begins with @MirraViz. #CES2018https://t.co/8SUcJO0J6z
MTBS3D RT @official_ita3d: .@AlibabaGroup interviewed ITA Executive Director, Neil Schneider during their @CES live stream. #CES2018 #alibaba http…
MTBS3D RT @Robertsmania: Hands on with the Pimax 8k and 5k #VR headsets. Much higher resolution and 200 degree FOV @pimaxofficial @mtbs3d #ces18
MTBS3D RT @Robertsmania: Voxel virtual experience with projectors and body tracking @Scale1Portal @mybs3d #ces18 https://t.co/pf7HWGH7bR
MTBS3D RT @Robertsmania: Pico Neoself contained 6DOF headset @Mtbs3d #ces18 https://t.co/ustFU7OIJU
MTBS3D RT @Robertsmania: Amazing mixed, augmented, virtual and immersive reality tech from Lenovo. Different sees it better! @lenovo @mtbs3d #ces
MTBS3D RT @Robertsmania: 3D VR 360 cameras with Vuze by Human Eyes @mtbs3d #ces18 https://t.co/D0aF0xccA2
MTBS3D RT @Robertsmania: Move beyond! Foot based controller for #VR with 3dRudder. Discover the power of your feet! @3dRudder @mtbs3d #ces18 https…
MTBS3D RT @Robertsmania: Glasses free, hands free augmented reality with a stand alone projector/sensor from HoloLamp @HoloLamp @mtbs3d #ces18 ht…
MTBS3D RT @Robertsmania: Stand alone 360 8K camera with direct integration for #VR - See beyond your vision @mtbs3d #ces18 https://t.co/BGO7BwAFoq
MTBS3D RT @Robertsmania: Awesome Snapdragon 845 based stand alone #VR with @Qualcomm @mtbs3d #ces18 https://t.co/odMqjTzPnc

MTBS' VR Settings Guide

Introduction

Now that the Oculus Rift kits are getting in game developers'...and let's face it...gamers' hands, there is a serious concern to be aware of. With a stereoscopic 3D display like a TV or monitor, it's very easy to see the left and right perspective at the same time and quickly make adjustments so your S-3D gaming experience is a comfortable one. Unfortunately, we don't yet have the ability to do the same thing with a Head Mounted Display like the Oculus Rift. We can see some interactions that are cloned on our computer display, but it doesn't really tell us anything useful.

This is a serious issue because if the settings are wrong, the gaming experience will not only be unfulfilling, it will be needlessly painful.

Vireio Perception Logo

While many game developers are planning dedicated VR support, a lot of consumers are enjoying immersive games today with the open source Vireio Perception drivers.  Unlike a dedicated VR game, drivers can run by the seat of their pants, and gamers really need at least some understanding of how 3D works so they can comfortably play their games and get the best results.

This step by step guide will tell you everything you need to know to get your games running with stereoscopic 3D drivers in the most comfortable and effective manner possible. While it won't solve problems like game or driver bugs, we think this will enhance your VR experience immeasurably.

These techniques only apply to drivers that use true left and right camera stereoscopic 3D rendering (e.g. The Vereio Perception drivers). 2D+Depth or 3D rendering based on a single camera view isn't the same type of 3D, and we don't know if these recommendations will be applicable.