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MTBS3D RT @IFCSummit: Melissa Brown, Senior Director of Developer Relations for @ultra_io will be speaking on our upcoming #Crypto and #Blockchain
MTBS3D RT @IFCSummit: Ernestine Fu is a Venture Partner at @alsoplouie and will be joining the #IFCSummit investment panel. #venturecapital #cloud
MTBS3D RT @IFCSummit: New ticket option available for independent studios, small businesses and start-up companies. It’s a full access ticket sell…
MTBS3D RT @IFCSummit: #IFCSummit is thrilled to welcome Jen MacLean, Head of Worldwide Business Development for Small and Mid-Sized Studios in the…
MTBS3D RT @IFCSummit: #IFCSummit ticket sales end October 31, 2019 at 5:00PM PST or when tickets are sold out. If possible, new block may become a…
MTBS3D RT @IFCSummit: Christopher Croteau, Executive in Residence at @intel Capital is speaking at #IFCSummit. He has 25+ years of experience in t…
MTBS3D RT @IFCSummit: .@AccelByteInc builds and operates large scale online game publishing platforms via cloud technologies. Kevin Robertson, the…
MTBS3D RT @IFCSummit: .@CintooCloud converts data in the #Cloud. Dominique Pouliquen, CEO of Cintoo, will discuss their unique problem-solving cli…
MTBS3D RT @IFCSummit: Nick Thomas is the Vice-President of Commercial Partnerships for @playhatchglobal and is speaking at #IFCSummit. #playhatch
MTBS3D RT @IFCSummit: #VR/#AR industry spokesperson and thought leader,@tipatat Chennavasin of the Venture Reality Fund is speaking at #IFCSummit.…
MTBS3D RT @IFCSummit: .@Dell’s Director of Virtualization and Commercial #VR and #AR is speaking at #IFCSummit. https://t.co/aBSSFDfmE6
MTBS3D RT @IFCSummit: .@tifcagroup’s International Future Computing Summit ushers in #clientocloudrevolution. #IFCSummit #PC #cloud #XR #VR #AR #A
MTBS3D RT @IFCSummit: Dr. Ali Khayrallah, Engineering Director for @ericsson speaking at #IFCSummit. #clientocloudrevolution #cloudcomputing #futu
MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…

GDC 2013 in 3D, Part I

Virtual Reality: The Holy Grail of Gaming
Palmer Luckey (Oculus VR, Inc.)
DESCRIPTION: For years, developers have strived to make immersive virtual worlds, and gamers have spent countless billions on the systems that play them best. Software, hardware, and input devices have all leapt forward, but the connection between the player and the virtual world has remained limited. We've dreamed of stepping inside of our games, but the best we've been able to do is puppet characters through a tiny window! Technological progress in a variety of fields has finally brought immersive virtual reality within reach of gamers. We'll discuss VR's false starts, what's different this time, and why virtual reality is poised to revolutionize the way we play games.

Palmer's session was great in terms of conveying the obvious enthusiasm and excitement he has for virtual reality, applying that within the context of video games to push the medium forward into new territory.


From his point of view, gaming is about sharing experiences. We do have other mediums for sharing experiences: literature, music, theater, film and television. The example he used to talk about how they all work is trying to share the experience of skydiving. He could talk to you about skydiving, write a book, make a movie or even make a game about it. Each would be effective at conveying different parts of the experience and let you know something about what it was like but none of them would give you a feeling of what it really is. But a virtual reality simulation of skydiving could transcend the limitations of the other mediums and start to let you experience things much closer to first hand.

In all creative mediums, content innovation is driven by technology innovation. Conventional game design is limited by the technology. Traditional games are comprised of rectangular flat screens, abstract input devices and puppet characters. Virtual reality gaming has the potential to be the ultimate medium. Books can't reach out and touch you. Movies can not react to you. Traditional games can not put you into the world. Virtual reality opens new doors for sharing experiences.


What new tools/possibilities should game designers be excited for? That's really the question for the developers here at GDC. So far the effort within Oculus has been to develop the Rift devkit, and it's the game developers who are getting their hands on them now who are going to have the creative input on designing the experiences and gameplay in virtual reality.

From what we see so far with the first demos and ports is that there are many areas that have been touched on by games already, but are open for much more in virtual realty: immersion, sensations (falling, space, scale, flying), and emotions.

Games designed for VR will change the way we think about gaming as a medium. The VR technology itself is in its infancy. Great VR is uncharted territory. There is a great deal of work to be done, hard problems we already know about, and challenges we have yet to expose – but all of this is super exciting!

What emotions do you want your games to invoke?  Happiness, exhilaration, fear, panic?

The game developers of today will be the first developers with the opportunity to explore VR.

More GDC 2013 coverage to come!  Please comment and visit regularly!