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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

GDC 2013 in 3D, Part I






Each year, Kris Roberts covers GDC like few others can...as an experienced game developer and long-time VR/3D enthusiast!  Some of Kris' industry highlights including being a Senior Game Designer for Rockstar Games San Diego, and a talented Game Designer with Sony Online Entertainment.  Each year, we are honored to get his unique perspective on things.  Of course - in the true spirit of MTBS - all the coverage has been shared in 3D!  So, take it away Kris!

Leaving GDC this year, I kept thinking about this quote:

“More and more now, there's all kinds of electronic goodies which are available for people like us to use if we can be bothered, and we can be bothered." - Roger Waters, Pink Floyd Live at Pompeii 1972

The emergence of audio electronics in synthesizers, amplifiers, multi-track recording equipment and distortion effects changed music. The changes didn’t just happen spontaneously, but there do appear to have been points in time when whole collections of technologic innovations came together and opened up new doors for expression in music as an art form that simply had not existed before.

It feels like we are on the cusp of significant change in video games at the very core of how players experience the medium. The general interest and enthusiasm for virtual reality, specifically the Oculus Rift at the conference was overwhelming. It has always seemed like VR could be great, and we have seen bits and pieces now and then for years, but for the very first time – this year, my impression from the general developer community is that not only is it going to be awesome, it is actually going to happen. Starting right now.


Before the week was out I was seeing updates and tweets from friends and colleagues who have received their Rift devkits – and the excitement is contagious. While at GDC, it was often the topic of conversation in the hallways, between sessions and at parties. I would ask people if they had seen “it”, and without being any more specific they started telling me about what they thought about virtual reality. These are the people who will make it happen, they are getting new electronic goodies, and they can be bothered to figure out how to use them.

In the conference program there were multiple sessions focused on virtual reality. They were all very well attended, generally standing room only, and many of the attendees - maybe the majority - confirmed that they participated in the Rift Kickstarter or pre-ordered devkits.

In the first part of this series (which isn't completely written yet!), I'm going to talk about the presentations put together by Oculus VR.